Global Tabletop Games Market - Focused Insights 2024-2029

155 pages

8 tables

61 charts

5 region

24 countries

39 company

7 segments

Purchase Options

$2990.00
$3500.00
$4500.00
$2000.00

Have a question?

Please get in touch with our team in case of any queries

+1-312-235-2040

THE GLOBAL TABLETOP GAMES MARKET WAS VALUED AT USD 27.27 BILLION IN 2023 AND IS PROJECTED TO REACH USD 49.17 BILLION BY 2029, GROWING AT A CAGR OF 10.32% DURING THE FORECAST PERIOD.

The Tabletop Games Market Size, Share & Trend Analysis Report By

  1. Game Type: Board Games, Dexterity Games, Tile-Based Games, and Paper & Pencil Games
  2. Board Games: Puzzles Games, Tabletop Board Games, Collectible Card Games, Card & Dice Games, Miniature Games, and RPG Board Games
  3. Theme: Educational Tabletop Games, Strategy & War Tabletop Games, Fantasy Tabletop Games, Sports Tabletop Games, Historical Tabletop Games and Other Tabletop Games
  4. Distribution Channel: Offline and Online
  5. Offline Distribution Channel: Specialty Stores, Mass Market Players, and Other Offline Channels
  6. User Group: Adults, Kids, and Family & Party
  7. Geography: North America, Europe, APAC, Latin America, and Middle East & Africa

Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast 2024–2029.

Customize this Report

This report includes market data points, ranging from trend
analyses to market estimates & forecasts that you can customize

TABLETOP GAMES MARKET REPORT SCOPE

REPORT ATTRIBUTEDETAILS
Market Size (2029)USD 49.17 Billion
Market Size (2023)USD 27.27 Billion
CAGR (2023-2029)10.32%
HISTORIC YEAR2020-2022
BASE YEAR2023
FORECAST YEAR2024-2029
MARKET SEGMENTS BYGame Type, Board Games, Theme, Distribution Channel, Offline Distribution Channel, User Group, and Geography
GEOGRAPHIC ANALYSISNorth America, Europe, APAC, Latin America, and Middle East & Africa
KEY PLAYERSAsmodee, Hasbro, Mattel, and Ravensburger
Interested in this Report?

Download a Sample!

MARKET INSIGHTS

The global tabletop games market was valued at USD 27.27 billion in 2023 and is projected to reach USD 49.17 billion by 2029, growing at a CAGR of 10.32% during the forecast period. With the rising trend of hosting tabletop games, where friends and family gather to play games at home, there has been increased demand for tabletop games. Additionally, the rise in social media influence has created a FOMO among people regarding tabletop game cafes, further boosting the market. Furthermore, crowdfunding platforms are investing heavily in the market. For example, Kickstarter, a prominent crowdfunding platform, plays a crucial role by fuelling funds into the market and increasing sales year after year in the global tabletop market.

MARKET TRENDS & DRIVERS

Rising Shift Towards Sustainable and Eco-Friendly Practices

Consumers increasingly seek tabletop games that reflect their values as environmental concerns like climate change, deforestation, and plastic pollution become more prominent. This has led to growing demand for games produced in environmentally friendly ways, emphasizing reducing ecological footprints. A key component of eco-friendly tabletop games is the use of sustainable materials, and many companies are shifting to recycled paper, cardboard, and biodegradable plastics for game components, which helps reduce reliance on virgin resources and minimizes waste. HABA Familygroup, a leading player in the tabletop games and toys sector, is recognized for its strong commitment to sustainability, particularly through its use of natural materials. The company sources wood from sustainable forests certified by the PEFC (Programme for the Endorsement of Forest Certification). Increasingly, companies are pursuing certifications like FSC (Forest Stewardship Council) for wood and paper products and other eco-labels to validate their sustainable practices. These certifications help build trust with environmentally conscious consumers. Crowdfunding platforms like Kickstarter have seen a rise in eco-friendly tabletop game projects.

Strategic Product Innovations

A major trend in tabletop game innovation is the incorporation of digital components. Vendors are increasingly integrating apps, augmented reality (AR), and other digital tools into their games to enhance the gaming experience. This hybrid approach blends the tactile enjoyment of traditional tabletop games with the interactive and dynamic elements of digital gaming. In addition to this, vendors are focusing on introducing new and diverse themes that break away from traditional tabletop game settings. By exploring unique themes, game developers can attract a wider range of audiences and create distinctive experiences that resonate with players. Legacy and campaign-style games have also introduced a new way of engaging players by offering evolving storylines and game elements that change over multiple sessions. This type of innovation encourages long-term engagement and deeper investment in the game. "Risk Legacy," the first legacy-style game introduced by Hasbro, is a prime example of this trend. By bringing new themes and mechanics, vendors can diversify their product portfolios and appeal to a broader audience. This is crucial in a market where consumers often switch between different products. Innovations that enhance replayability, such as modular game boards, dynamic rule sets, and evolving storylines, help extend the lifespan of a game, an important factor in a market where consumers are constantly seeking new experiences.

Rise In Demand for Analog Experience

In an age dominated by digital devices, many individuals experience digital fatigue due to constant exposure to screens for work, communication, and entertainment. This has sparked a desire to unplug and seek out activities that don't involve screens. Tabletop games offer a tactile, face-to-face experience that starkly contrasts with the digital world, providing a form of relaxation and connection that digital games and online interactions often fail to replicate. Tabletop games evoke a sense of nostalgia, reminding players of simpler times spent with family and friends. This connection to the past resonates particularly with older generations who grew up playing these games and now seek to pass these cherished traditions on to younger family members. Gathering around a table to play a tabletop game can evoke fond memories and foster a sense of continuity and tradition within families. In addition, tabletop games offer a multisensory experience that digital games lack. The physical components of these games, such as cards, dice, boards, and pieces, engage players' senses of touch and sight in a way that digital interfaces cannot. The act of physically moving pieces, shuffling cards, or rolling dice adds a tangible and engaging dimension to the experience that many find satisfying and immersive. As families look for alternatives to screen-based activities, tabletop games provide a screen-free option that encourages face-to-face interaction.

INDUSTRY RESTRAINTS

High Competition from Alternative Gaming Options

The tabletop games market is currently saturated with various games spanning numerous genres and themes. This abundance of options can overwhelm consumers, making it challenging for individual games to gain visibility. Additionally, the popularity of digital games, including mobile apps, online games, and video games, poses a significant alternative to traditional tabletop games. Digital formats often provide convenience, lower costs, and immediate access, appealing to consumers who might otherwise engage in tabletop gaming. As these digital games continue to develop and offer innovative experiences, they may attract potential players away from the tabletop market, further intensifying competition for leisure time and affecting sales. Moreover, the extensive range of tabletop games caters to diverse interests and preferences, resulting in a fragmented market. Consumer trends in this space can shift rapidly; what is popular today may not hold the same appeal shortly. The many alternatives complicate predicting and responding to these changes effectively. Furthermore, the sheer volume of available games can lead to decision fatigue, making it harder for buyers to make informed choices. This indecision or hesitation can ultimately hinder the growth of individual games and influence the overall dynamics of the tabletop games market.

SEGMENTATION INSIGHTS

INSIGHTS BY GAME TYPE

The global tabletop games market by product is segmented into board games, dexterity games, tile-based games, and paper & pencil games. The board games segment holds the largest market share in 2023. Board games are a significant category within the broader tabletop games market, encompassing various game types that appeal to different audiences and age groups. The push for more diverse themes, characters, and settings in board games has made the hobby more inclusive. Games that explore different cultures, histories, and perspectives broaden the appeal of board gaming. The puzzle board games in the board game segment accounted for the largest market share. Puzzle board games are becoming popular among both adults and children as they are designed to be educational, teaching about geography, history, mathematics, or language. These aspects appeal to parents as they are well suited for their children to play, thus helping the segment's growth.

INSIGHTS BY THEME

The global tabletop games market by theme is categorized into educational tabletop games, strategy & war tabletop games, fantasy tabletop games, sports tabletop games, historical tabletop games, and other tabletop games. The strategy & war tabletop games market shows significant growth with the fastest-growing CAGR during the forecast period. Strategy and war tabletop games have gained popularity due to their engaging and interesting gameplay. These games require players to employ strategic thinking and meticulous planning, fostering a competitive spirit and enhancing decision-making skills. Some well-known strategy and war tabletop games include Risk, Memoir'44, Avalon Hill Axis & Allies, and Twilight Imperium. Strategy and war tabletop games offer several advantages for children of different ages. They encourage critical thinking, promote aggressive problem-solving, and familiarize players with political and military concepts. Engaging in such games remains important and is particularly popular in South Korea, Germany, Japan, and China. The tactical decision-making skills cultivated through gameplay are significant drivers of market demand.

INSIGHTS BY DISTRIBUTION CHANNEL

Based on the distribution channel, the online segment shows significant growth with the highest growth during the forecast period. Online sales channels are a crucial component of the value chain in the tabletop games market. As digitalization continues to dominate a large portion of the market, many vendors are focusing on leveraging this opportunity to reach customers directly through online websites and other digital platforms. Customers are using online sales channels to purchase regional and international brands of board games depending on the type and concepts. The brands are also pushing the sales of tabletop games through various online platforms, such as brand-owned websites and pure e-commerce retailers. Brand-owned platforms not only help in the sales of the games but also serve as a personal informational portal where customers can interact with the company person and get the information needed. E-commerce retailers are helpful as they already exist in major countries and have supply chains present, which helps deliver games faster and safer. They also feature customer reviews, enabling informed decision-making.

INSIGHTS BY USER GROUP

Based on the user group, the adult segment accounted for the largest global tabletop games market share. Adult tabletop games are explicitly designed for adults, often featuring more complex gameplay and mature themes. These games are typically aimed at players aged 18 and older and may include elements such as explicit language, sexual content, or violence. Adults are drawn to these games to alleviate boredom and stress. To meet this demand, vendors are focusing on creating tabletop games that are strategic and tactical. Many adults gravitate towards murder mystery and adventure-themed games. Some popular adult tabletop games include Ticket to Ride, Risk, Pandemic, etc. The demand for adult tabletop games has increased as more people seek unique, engaging entertainment options. This growth is driven by several factors, including the overall rise in board game popularity, the influence of social media, and the desire for more mature and challenging gaming experiences.

GEOGRAPHICAL ANALYSIS

North America dominates with the largest share of over 28% of the global tabletop market, followed by APAC. Families with children, millennials, and zoomers are major drivers of the tabletop games market in North America. As more Americans prioritize quality family time, the demand for tabletop games has surged. North American gamers have preferred lighter, luck-based games like collectible cards and board games, avoiding those requiring cooperative strategy and critical thinking. However, in the past years, there's been a noticeable demand for more complex board games and card & dice games among adults and teenagers.

The Asia-Pacific (APAC) region shows a significant growth rate during the forecast period due to an expanding middle-class population looking to spend quality time. Due to its large population, APAC is a crucial market for consumer goods, including tabletop games. Major economies like China and India play vital roles in this sector's growth. APAC is considered a highly promising market for tabletop games, with fresh demand expected during the forecast period. Furthermore, China is projected to remain the world's largest retail market in terms of scale and influence. Rising disposable incomes have also fueled the increasing sales of tabletop games across the region.

VENDOR LANDSCAPE

The global tabletop games market reports consist of exclusive data on 40 vendors. The global tabletop games market's competitive scenario is intensifying, with global and domestic players offering diverse products. A few of the major players are currently dominating the market in terms of market share, and some companies currently dominating the market are Asmodee, Hasbro, Mattel, and Ravensburger. Key strategies include product innovation, mergers and acquisitions, and partnerships to enhance market presence and expand geographical reach. Many tabletop game companies use crowdfunding platforms to gauge interest and secure funding before full-scale production.

SNAPSHOT

The global tabletop games market size is expected to grow at a CAGR of approximately 10.32% from 2023 to 2029.

Base Year: 2023

Forecast Year: 2024-2029

The report considers the present scenario of the global tabletop games market and its market dynamics for 2024−2029. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the market. It also profiles and analyzes leading companies and several other prominent companies operating in the market.

VENDORS LIST

Key Vendors

  1. Asmodee
  2. Business Overview
  3. Product Offerings
  4. Hasbro
  5. Mattel
  6. Ravensburger

Other Prominent Vendors

  1. Buffalo Games
  2. Business Overview
  3. Goliath
  4. Masters Traditional Games
  5. Gibson 
  6. Rebellion
  7. CMON 
  8. Simba Dickie Group
  9. North Star Games
  10. Spin Master
  11. Games Workshop
  12. Reggie
  13. IELLO
  14. HABA Familygroup
  15. Indie Boards and Cards
  16. PlayMonster
  17. Schmidt Spiele
  18. Usaopoly
  19. University Games
  20. Czech Games Edition
  21. Disney
  22. Bezier Games
  23. Clementoni
  24. Funko
  25. Grey Fox Games
  26. Panda Game Manufacturing
  27. Thames & Kosmos
  28. Asmadi Games
  29. INI
  30. Epoch Everlasting Play
  31. Imago Group
  32. Ludo Fact
  33. Learning Resources
  34. Looney Labs
  35. Melissa & Doug
  36. MindWare

SEGMENTATION & FORECAST

  1. By Product
  2. Board Games
  3. Dexterity Games
  4. Tile-Based Games
  5. Paper & Pencil Games
  6. By Board Games
  7. Puzzles Games
  8. Tabletop Board Games
  9. Collectible Card Games
  10. Card & Dice Games
  11. Miniature Games
  12. RPG Board Games
  13. By Theme
  14. Educational Tabletop Games
  15. Strategy & War Tabletop Games
  16. Fantasy Tabletop Games
  17. Sports Tabletop Games
  18. Historical Tabletop Games
  19. Other Tabletop Games
  20. By Distribution Channel
  21. Offline
  22. Online
  23. By Offline Distribution Channel
  24. Specialty Stores
  25. Mass Market Players
  26. Other Offline Channels
  27. By User Group
  28. Adults
  29. Kids
  30. Family & Party
  31. By Geography
  32. North America
  33. The U.S.
  34. Canada
  35. APAC
  36. Japan
  37. China
  38. India
  39. Australia
  40. South Korea
  41. Indonesia
  42. Malaysia
  43. Europe
  44. Germany
  45. The U.K.
  46. France
  47. Russia
  48. Italy
  49. Sweden
  50. Norway
  51. Latin America
  52. Brazil
  53. Mexico
  54. Argentina
  55. Columbia
  56. Middle East & Africa
  57. Turkey
  58. Saudi Arabia
  59. South Africa
  60. UAE

Frequently Asked Questions

How big is the global tabletop games market?

The global tabletop games market was valued at USD 27.27 billion in 2023 and is projected to reach USD 49.17 billion by 2029.

What is the growth rate of the global tabletop games market?

The global tabletop games market is projected to grow at a CAGR of 10.32% during the forecast period.

What are the key drivers of the global tabletop games market?

Rise in demand for analog experience, incorporation of learning quotient, increase in number of tabletop game cafes, and crowdfunding platforms boosting the market are the key drivers of the global tabletop games market.

Who are the major players in the global tabletop games market?

Asmodee, Hasbro, Mattel, and Ravensburger are the major players in the global tabletop games market.

Which region dominates the global tabletop games market?

North America dominates the global tabletop games market.

Exhibit 1: Global Tabletop Games Market 2020-2029 ($ billion)

Exhibit 2: Global Tabletop Games Market by Game Type 2020–2029 ($ billion)

Exhibit 3: Market by Board Games 2020-2029 ($ billion)

Exhibit 4: Global Tabletop Games Market by Board Games Sub-Types 2020–2029 ($ billion)

Exhibit 5: Market by Puzzles 2020-2029 ($ billion)

Exhibit 6: Market by Tabletop Board Games 2020-2029 ($ billion)

Exhibit 7: Market by Collectible Card Games 2020-2029 ($ billion)

Exhibit 8: Market by Card & Dice Games 2020-2029 ($ billion)

Exhibit 9: Market by Miniature Games 2020-2029 ($ billion)

Exhibit 10: Market by RPG Board Games 2020-2029 ($ billion)

Exhibit 11: Market by Dexterity Games 2020-2029 ($ billion)

Exhibit 12: Market by Tile-Based Games 2020-2029 ($ billion)

Exhibit 13: Market by Paper & Pencil Games 2020-2029 ($ billion)

Exhibit 14: Global Tabletop Games Market by Theme 2020–2029 ($ billion)

Exhibit 15: Market by Educational Tabletop Games 2020-2029 ($ billion)

Exhibit 16: Market by Strategy & War Tabletop Games 2020-2029 ($ billion)

Exhibit 17: Market by Fantasy Tabletop Games 2020-2029 ($ billion)

Exhibit 18: Market by Sports Tabletop Games 2020-2029 ($ billion)

Exhibit 19: Market by Historical Tabletop Games 2020-2029 ($ billion)

Exhibit 20: Market by Other Tabletop Games 2020-2029 ($ billion)

Exhibit 21: Global Tabletop Games Market by Distribution Channel 2020–2029 ($ billion)

Exhibit 22: Market by Offline 2020-2029 ($ billion)

Exhibit 23: Global Tabletop Games Market by Offline Sub-Types 2020–2029 ($ billion)

Exhibit 24: Market by Specialty Stores 2020-2029 ($ billion)

Exhibit 25: Market by Mass Market Players 2020-2029 ($ billion)

Exhibit 26: Market by Other Offline Channels 2020-2029 ($ billion)

Exhibit 27: Market by Online 2020-2029 ($ billion)

Exhibit 28: Global Tabletop Games Market by User Group 2020–2029 ($ billion)

Exhibit 29: Market by Adults 2020-2029 ($ billion)

Exhibit 30: Market by Kids 2020-2029 ($ billion)

Exhibit 31: Market by Family & Party 2020-2029 ($ billion)

Exhibit 32: Global Tabletop Games Market by Geography 2020–2029 ($ billion)

Exhibit 33: North America Tabletop Games Market 2020-2029 ($ billion)

Exhibit 34: US Tabletop Games Market 2020-2029 ($ billion)

Exhibit 35: Canada Tabletop Games Market 2020-2029 ($ billion)

Exhibit 36: APAC Tabletop Games Market 2020-2029 ($ billion)

Exhibit 37: China Tabletop Games Market 2020-2029 ($ billion)

Exhibit 38: India Tabletop Games Market 2020-2029 ($ billion)

Exhibit 39: Japan Tabletop Games Market 2020-2029 ($ billion)

Exhibit 40: Indonesia Tabletop Games Market 2020-2029 ($ billion)

Exhibit 41: South Korea Tabletop Games Market 2020-2029 ($ billion)

Exhibit 42: Australia Tabletop Games Market 2020-2029 ($ billion)

Exhibit 43: Malaysia Tabletop Games Market 2020-2029 ($ billion)

Exhibit 44: Europe Tabletop Games Market 2020-2029 ($ billion)

Exhibit 45: UK Tabletop Games Market 2020-2029 ($ billion)

Exhibit 46: France Tabletop Games Market 2020-2029 ($ billion)

Exhibit 47: Germany Tabletop Games Market 2020-2029 ($ billion)

Exhibit 48: Russia Tabletop Games Market 2020-2029 ($ billion)

Exhibit 49: Italy Tabletop Games Market 2020-2029 ($ billion)

Exhibit 50: Sweden Tabletop Games Market 2020-2029 ($ billion)

Exhibit 51: Norway Tabletop Games Market 2020-2029 ($ billion)

Exhibit 52: Latin America Tabletop Games Market 2020-2029 ($ billion)

Exhibit 53: Brazil Tabletop Games Market 2020-2029 ($ billion)

Exhibit 54: Mexico Tabletop Games Market 2020-2029 ($ billion)

Exhibit 55: Argentina Tabletop Games Market 2020-2029 ($ billion)

Exhibit 56: Colombia Tabletop Games Market 2020-2029 ($ billion)

Exhibit 57: Middle East & Africa Tabletop Games Market 2020-2029 ($ billion)

Exhibit 58: Turkey Tabletop Games Market 2020-2029 ($ billion)

Exhibit 59: Saudi Arabia Tabletop Games Market 2020-2029 ($ billion)

Exhibit 60: South Africa Tabletop Games Market 2020-2029 ($ billion)

Exhibit 61: UAE Tabletop Games Market 2020-2029 ($ billion)


List of Tables

Table 1: Global Tabletop Games Market 2020-2029 ($ billion)

Table 2: Global Tabletop Games Market by Game Type Segment 2020-2029 ($ billion)

Table 3: Global Tabletop Games Market by Board Games Sub Types 2020-2029 ($ billion)

Table 4: Global Tabletop Games Market by Theme Segment 2020-2029 ($ billion)

Table 5: Global Tabletop Games Market by Distribution Channel Segment 2020-2029 ($ billion)

Table 6: Global Tabletop Games Market by Offline Sub Types 2020-2029 ($ billion)

Table 7: Global Tabletop Games Market by User Group Segment 2020-2029 ($ billion)

Table 8: Global Tabletop Games Market by Geography 2020-2029 ($ billion)

CHAPTER – 1: Global Tabletop Games Market Overview

  1. Executive Summary
  2. Key Findings
  3. Key Developments


CHAPTER – 2: Global Tabletop Games Market Segmentation Data

  1. Product Market Insights (2023-2029)
  2. Board Games (Puzzles Games, Tabletop Board Games, Collectible Card Games, Card & Dice Games, Miniature Games, and RPG Board Games)
  3. Dexterity Games
  4. Tile-Based Games
  5. Paper & Pencil Games
  6. Theme Market Insights (2023-2029)
  7. Educational Tabletop Games
  8. Strategy & War Tabletop Games
  9. Fantasy Tabletop Games
  10. Sports Tabletop Games
  11. Historical Tabletop Games
  12. Other Tabletop Games
  13. Distribution Channel Market Insights (2023-2029)
  14. Offline (Specialty Stores, Mass Market Players, Other Offline Channels)
  15. Online
  16. User Group Market Insights (2023-2029)
  17. Adults
  18. Kids
  19. Family & Party


CHAPTER – 3: Global Tabletop Games Market Prospects & Opportunities

  1. Global Tabletop Games Market Drivers
  2. Global Tabletop Games Market Trends
  3. Global Tabletop Games Market Constraints


CHAPTER – 4: Global Tabletop Games Market Overview

  1. Global Tabletop Games Market - Competitive Landscape
  2. Global Tabletop Games Market - Key Players
  3. Global Tabletop Games Market - Key Company Profiles


CHAPTER – 5: Appendix

  1. Research Methodology
  2. Abbreviations
  3. Arizton

Select a license type that suits your business needs

Single User Licence

$2990.00
  • Report accessible by one user only
  • Free 10% or 3 days of customization
  • Free post-sale service assistance
  • Continuous support through email

5 User Licence

$3500.00
  • Report accessible by 5 users within the organization
  • Free 15% or 4.5 days of customization
  • Continuous support through email and telephone
  • Free analyst hour
  • Free Upgrade: If an updated report published within 180 days of purchase, you will get the revised report free of charge

Corporate Licence

$4500.00
  • Free Datasheet worth $1500
  • Report accessible by the entire organization
  • Free 20% or 6 days of customization
  • Free post-sale service assistance
  • Continuous support through email and telephone
  • Direct access to lead analysts
  • Free analyst hour
  • Free Upgrade: If an updated report published within 180 days of purchase, you will get the revised report free of charge

Datasheet Licence

$2000.00
  • Report accessible by 1 user only
  • Free 15% or 32 hours of customization
  • Free post-sale service assistance
  • Direct access to lead analysts

Frequently Asked Questions

How big is the global tabletop games market?

The global tabletop games market was valued at USD 27.27 billion in 2023 and is projected to reach USD 49.17 billion by 2029.

What is the growth rate of the global tabletop games market?

The global tabletop games market is projected to grow at a CAGR of 10.32% during the forecast period.

What are the key drivers of the global tabletop games market?

Rise in demand for analog experience, incorporation of learning quotient, increase in number of tabletop game cafes, and crowdfunding platforms boosting the market are the key drivers of the global tabletop games market.

Who are the major players in the global tabletop games market?

Asmodee, Hasbro, Mattel, and Ravensburger are the major players in the global tabletop games market.

Which region dominates the global tabletop games market?

North America dominates the global tabletop games market.