Have a question?
Please get in touch with our team in case of any queries
THE GLOBAL BOARD GAMES MARKET WAS VALUED AT USD 21.07 BILLION IN 2023 AND IS PROJECTED TO REACH USD 41.07 BILLION BY 2029, GROWING AT A CAGR OF 11.76% DURING THE FORECAST PERIOD.
The Board Games Market Size, Share & Trend Analysis Report By
- Product: Puzzles, Tabletop, Collectible Card Games, Card & Dice Games, Miniature Games, and RPG Board Games
- Theme: Educational, Strategy & War, Fantasy, Sports, and Other Board Games
- Distribution Channel: Offline and Online
- Geography: North America, Europe, APAC, Latin America, and Middle East & Africa
Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast 2024–2029.
This report includes market data points, ranging from trend
analyses to market estimates & forecasts that you can customize
GLOBAL BOARD GAMES MARKET REPORT SCOPE
REPORT ATTRIBUTE | DETAILS |
---|---|
Market Size (2029) | USD 41.07 Billion |
Market Size (2023) | USD 21.07 Billion |
CAGR (2023-2029) | 11.76% |
HISTORIC YEAR | 2020-2022 |
BASE YEAR | 2023 |
FORECAST YEAR | 2024-2029 |
MARKET SEGMENTS BY | Product, Theme, Distribution Channel, and Geography |
GEOGRAPHIC ANALYSIS | North America, Europe, APAC, Latin America, and Middle East & Africa |
KEY PLAYERS | Asmodee, Hasbro, Mattel and Ravensburger |
MARKET INSIGHTS
The global board games market was valued at USD 21.07 billion in 2023 and is projected to reach USD 41.07 billion by 2029, growing at a CAGR of 11.76% during the forecast period. The board games market is diverse, offering various games for children and adults. It presents significant potential due to the increasing adoption of board games worldwide. The global board games market is segmented into six categories: puzzles, tabletop board games, collectible card games, card and dice games, miniature games, and RPG games. The market is further divided into educational, strategy and war, fantasy, sports, and more themes. Board games are sold through two main channels: offline and online. Board games have seen a surge in popularity, particularly among residential users. The rise of board game nights, where people host games at home for friends and family, has strengthened social connections and increased demand. Additionally, the growth of board game cafes is expected to drive market expansion further during the forecast period. Board games are ideal for spending quality time with loved ones, reducing stress, and fostering close relationships.
MARKET TRENDS & DRIVERS
Increasing Board Game Digitization
This trend encompasses integrating digital technology into traditional board games, creating fully digital versions of board games, and increasing online platforms and apps that facilitate digital gameplay. This trend reshapes how players interact with board games and opens new opportunities for consumers and developers. Augmented Reality (AR) and Virtual Reality (VR) technologies allow players to interact with digital elements overlaid on physical boards, enhancing immersion. For instance, AR can bring game characters to life on the board, while VR can create fully immersive gaming environments. The merging of physical and digital elements allows for innovative game mechanics that were previously impossible. For example, a digital component can manage dynamic rule changes based on player decisions or real-time data input, adding a new dimension to gameplay. Digitized board games often have associated online communities where players can share strategies, discuss game updates, and organize events. This fosters a sense of community and loyalty among players. Digital elements allow for easy multiplayer options, both locally and online, making board games a more social activity. This can attract players who value social interaction as a key part of the gaming experience. Gloomhaven by Asmodee, originally a physical dungeon-crawling board game, has been digitized to offer an immersive, tactical role-playing game experience.
Rising Shift Towards Eco-Friendly Board Games
As awareness of environmental issues like climate change, deforestation, and plastic pollution increases, consumers are seeking products that align with their values. This has led to a demand for board games that are produced in an environmentally friendly manner with reduced ecological footprints. A key aspect of eco-friendly board games is the use of sustainable materials. Many companies are switching to recycled paper, cardboard, and biodegradable plastics for game components, reducing the reliance on virgin resources and minimizing waste. HABA Familygroup, a prominent vendor of games and toys, is known for its commitment to sustainability, particularly in using natural materials. The company uses wood sourced from sustainable forests certified by the PEFC (Programme for the Endorsement of Forest Certification). Companies increasingly seek certifications like FSC (Forest Stewardship Council) for wood and paper products or other eco-labels that verify their commitment to sustainable practices. These certifications help build trust with environmentally conscious consumers. Crowdfunding platforms like Kickstarter have seen an increase in eco-friendly board game projects. These campaigns often highlight sustainable production methods as a key selling point, allowing consumers to support products that align with their environmental values. The shift towards eco-friendly board games reshapes the market by aligning it with broader societal values around sustainability and environmental responsibility.
Rise In Demand for Analog Experience
In an era where digital devices dominate daily life, many people experience digital fatigue. Continuous exposure to screens for work, communication, and entertainment can lead to a desire to unplug and seek out activities that don't involve screens. Board games provide a tactile, face-to-face experience that contrasts sharply with the digital world, offering a form of relaxation and connection that digital games and online interactions often can't replicate. Board games evoke a sense of nostalgia, reminding players of simpler times spent with family and friends. This connection to the past resonates particularly with older generations who grew up playing board games and now seek to pass these traditions on to younger family members. Gathering around a table to play a board game can evoke memories and foster a sense of continuity and tradition. Board games offer a multisensory experience that digital games lack. The physical components of board games, such as cards, dice, boards, and pieces, engage players' sense of touch and sight in a way that digital interfaces cannot. The act of physically moving pieces, shuffling cards, or rolling dice adds a tangible, engaging dimension to the experience that many find satisfying and immersive. As families look for alternatives to screen-based activities, board games provide a screen-free option that encourages face-to-face interaction and engagement.
INDUSTRY RESTRAINTS
High Presence of Alternative Options
The board game market is flooded with various games across various genres and themes. This saturation means that consumers have an overwhelming number of options, making it difficult for individual games to stand out. The rise of digital games, including mobile apps, online games, and video games, presents a significant alternative to traditional board games. Digital games often offer convenience, lower cost, and instant access, making them attractive options for consumers. As digital games continue to evolve and offer new experiences, they may attract potential board game players who might otherwise be interested in traditional tabletop gaming. This competition for leisure time can impact board game sales. The wide range of board games caters to diverse interests and preferences, leading to a fragmented market. Consumer interests and trends in the board game market can shift rapidly. What is popular today may not remain popular soon, and the high presence of alternatives makes it challenging to predict and respond to these changes. The sheer volume of available board games can lead to decision fatigue among consumers. With so many options, it becomes harder for buyers to make informed choices, leading to indecision or the postponement of purchases. These factors can hinder the growth of individual games and impact the overall market dynamics.
SEGMENTATION INSIGHTS
INSIGHTS BY PRODUCT
The global board games market by product is segmented into puzzles, tabletop board games, collectible card games, card & dice games, miniature games, and RPG board games. The puzzles segment holds the largest market share in 2023. Puzzle board games are diverse and can range from traditional jigsaw puzzles to more complex games that incorporate logic puzzles, word games, or abstract strategy. These games can be played solo or with multiple players, offering a wide range of engagement levels. Puzzles often involve piecing together various elements to achieve a specific goal, such as assembling a jigsaw puzzle, solving a mystery, or completing a complex task within the confines of the game. Many puzzle games are designed to be educational, teaching players about geography, history, mathematics, or language. This educational aspect makes them appealing to parents and educators, boosting their popularity among children and young adults.
INSIGHTS BY THEME
The global board games market by theme is categorized into educational, strategy & war, fantasy, sports, and other board games. The strategy & war board games segment shows prominent growth, with the fastest-growing CAGR during the forecast period. Strategy and war board games are highly popular due to their engaging and intellectually stimulating nature. These games require players to employ strategic planning and decision-making skills, creating a sense of immersion akin to real battle scenarios. By developing a competitive spirit and enhancing strategic thinking, these games offer a challenging and interactive experience. These games, which cater primarily to enthusiasts, are known for their complexity and time-consuming nature. The demand for strategy games notably increased during the lockdown periods as people sought to engage in indoor activities. Strategy and war board games offer several advantages for children of various ages. They promote critical thinking, strategic planning, and understanding of political and military environments. The educational value of these games contributes to their high relevance and popularity, particularly in countries like South Korea, Germany, Japan, and China.
INSIGHTS BY DISTRIBUTION CHANNEL
By distribution channel, the offline segment dominates with the largest global board games market share. Offline distribution channels remain crucial to the board game industry, facilitating discovery, purchase, and engagement. Stores such as specialty game stores, toy stores, department stores, hobby and craft stores, supermarkets, etc., offer a variety of board games. Specialty game stores are prevalent in North America, Europe, and Asia. In the US, stores like GameStop and independent game shops are popular. In Europe, stores like Thalia in Germany and Fnac in France serve similar functions. Toy stores introduce board games to younger audiences and families, often driving sales through seasonal promotions. Though not primarily focused on toys or games, supermarkets often carry a selection of board games. Chains like Tesco (UK), Carrefour (France), and Walmart (globally) carry board games in-game sections. The convenience of picking up a board game during regular grocery shopping, combined with competitive pricing, makes supermarkets a surprisingly effective channel for board game sales.
GEOGRAPHICAL INSIGHTS
North America dominates the global board games market share, followed by APAC. The board game market in North America is being driven by families with children, millennials, and Gen Z. As Americans increasingly prioritize spending quality time with their families, the demand for board games has surged. The COVID-19 pandemic significantly boosted the popularity of board games in North America. As offices closed and people spent more time at home, they turned to board games to pass the time and cope with lockdowns. The resulting increase in household free time led to a surge in demand for games, particularly card and dice games.
The Asia-Pacific (APAC) region is one of the fastest-developing areas globally, driven by the expanding middle-class population, which fuels market growth in the region. With its growing population, APAC is a significant market for consumable goods, including board games. Major economies such as China and India are crucial to the growth of this market. APAC is seen as a high-potential market for board games, with fresh demand expected to drive growth during the forecast period. China is likely to remain the world's largest retail market in scale and impact, and many prominent vendors rely heavily on the Chinese market for manufacturing.
COMPETITIVE LANDSCAPE
The global board games market report contains exclusive data on 30 vendors. The global board games market's competitive scenario is intensifying, with global and domestic players offering diverse products. Companies in this market are continuously innovating to develop better and new games. A few major players dominate the market in terms of market share. Some companies currently dominating the market are Asmodee, Hasbro, Mattel, and Ravensburger. Key strategies include product innovation, mergers and acquisitions, and partnerships to enhance market presence and expand geographical reach. Many board game companies use crowdfunding platforms to gauge interest and secure funding before full-scale production.
Frequently Asked Questions
How big is the global board games market?
What is the growth rate of the global board games market?
What are the key drivers of the global board games market?
Which region dominates the global board games market?
Who are the major players in the global board games market?
The global board games market size is expected to grow at a CAGR of approximately 11.76% from 2023 to 2029.
Base Year: 2023
Forecast Year: 2024-2029
The report considers the present scenario of global board games and its market dynamics for 2024−2029. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the market. It also profiles and analyzes leading companies and several other prominent companies operating in the market.
VENDORS LIST
Key Vendors
- Asmodee
- Business Overview
- Product Offerings
- Hasbro
- Mattel
- Ravensburger
Other Prominent Vendors
- Buffalo Games
- Company Profile
- Goliath
- Masters Traditional Games
- Gibson
- Rebellion
- CMON
- Simba Dickie Group
- North Star Games
- Spin Master
- Games Workshop
- Reggie
- IELLO
- HABA Familygroup
- Indie Boards and Cards
- PlayMonster
- Schmidt Spiele
- Usaopoly
- University Games
- Czech Games Edition
- Disney
- Bezier Games
- Clementoni
- Funko
- Grey Fox Games
- Panda Game Manufacturing
- Thames & Kosmos
SEGMENTATION & FORECAST
- By Product
- Puzzles
- Tabletop
- Collectible Card Games
- Card & Dice Games
- Miniature Games
- RPG Board Games
- By Theme
- Educational Board Games
- Strategy & War Board Games
- Fantasy Board Games
- Sports Board Games
- Other Board Games
- By Distribution Channel
- Offline
- Online
- By Geography
- North America
- The U.S.
- Canada
- APAC
- Japan
- China
- India
- Indonesia
- Australia
- South Korea
- Europe
- Germany
- The U.K.
- France
- Italy
- Sweden
- Russia
- Latin America
- Brazil
- Mexico
- Columbia
- Argentina
- Middle East & Africa
- Turkey
- South Africa
- Saudi Arabia
- UAE
Exhibit 1: Global Board Games Market 2020-2029 ($ billion)
Exhibit 2: Global Board Games Market by Product 2020–2029 ($ billion)
Exhibit 3: Market by Puzzles 2020-2029 ($ billion)
Exhibit 4: Market by Tabletop Board Games 2020-2029 ($ billion)
Exhibit 5: Market by Collectible Card Games 2020-2029 ($ billion)
Exhibit 6: Market by Card & Dice Games 2020-2029 ($ billion)
Exhibit 7: Market by Miniature Games 2020-2029 ($ billion)
Exhibit 8: Market by RPG Board Games 2020-2029 ($ billion)
Exhibit 9: Global Board Games Market by Theme 2020–2029 ($ billion)
Exhibit 10: Market by Educational Board Games 2020-2029 ($ billion)
Exhibit 11: Market by Strategy & War Board Games 2020-2029 ($ billion)
Exhibit 12: Market by Fantasy Board Games 2020-2029 ($ billion)
Exhibit 13: Market by Sports Board Games 2020-2029 ($ billion)
Exhibit 14: Market by Other Board Games 2020-2029 ($ billion)
Exhibit 15: Global Board Games Market by Distribution Channel 2020–2029 ($ billion)
Exhibit 16: Market by Offline 2020-2029 ($ billion)
Exhibit 17: Market by Online 2020-2029 ($ billion)
Exhibit 18: Global Board Games Market by Geography 2020–2029 ($ billion)
Exhibit 19: North America Board Games Market 2020-2029 ($ billion)
Exhibit 20: US Board Games Market 2020-2029 ($ billion)
Exhibit 21: Canada Board Games Market 2020-2029 ($ billion)
Exhibit 22: APAC Board Games Market 2020-2029 ($ billion)
Exhibit 23: China Board Games Market 2020-2029 ($ billion)
Exhibit 24: India Board Games Market 2020-2029 ($ billion)
Exhibit 25: Japan Board Games Market 2020-2029 ($ billion)
Exhibit 26: Indonesia Board Games Market 2020-2029 ($ billion)
Exhibit 27: South Korea Board Games Market 2020-2029 ($ billion)
Exhibit 28: Australia Board Games Market 2020-2029 ($ billion)
Exhibit 29: Europe Board Games Market 2020-2029 ($ billion)
Exhibit 30: UK Board Games Market 2020-2029 ($ billion)
Exhibit 31: France Board Games Market 2020-2029 ($ billion)
Exhibit 32: Germany Board Games Market 2020-2029 ($ billion)
Exhibit 33: Russia Board Games Market 2020-2029 ($ billion)
Exhibit 34: Italy Board Games Market 2020-2029 ($ billion)
Exhibit 35: Sweden Board Games Market 2020-2029 ($ billion)
Exhibit 36: Latin America Board Games Market 2020-2029 ($ billion)
Exhibit 37: Brazil Board Games Market 2020-2029 ($ billion)
Exhibit 38: Mexico Board Games Market 2020-2029 ($ billion)
Exhibit 39: Argentina Board Games Market 2020-2029 ($ billion)
Exhibit 40: Colombia Board Games Market 2020-2029 ($ billion)
Exhibit 41: Middle East & Africa Board Games Market 2020-2029 ($ billion)
Exhibit 42: Turkey Board Games Market 2020-2029 ($ billion)
Exhibit 43: Saudi Arabia Board Games Market 2020-2029 ($ billion)
Exhibit 44: South Africa Board Games Market 2020-2029 ($ billion)
Exhibit 45: UAE Board Games Market 2020-2029 ($ billion)
List of Tables
Table 1: Global Board Games Market 2020-2029 ($ billion)
Table 2: Global Board Games Market by Product Segment 2020-2029 ($ billion)
Table 3: Global Board Games Market by Theme Segment 2020-2029 ($ billion)
Table 4: Global Board Games Market by Distribution Channel Segment 2020-2029 ($ billion)
Table 5: Global Board Games Market by Geography Segment 2020-2029 ($ billion)
CHAPTER – 1: Global Board Games Market Overview
- Executive Summary
- Key Findings
- Key Developments
CHAPTER – 2: Global Board Games Market Segmentation Data
- Product Market Insights (2023-2029)
- Puzzles
- Tabletop Board Games
- Collectible Card Games
- Card & Dice Games
- Miniature Games
- RPG Board Games
- Theme Market Insights (2023-2029)
- Educational Board Games
- Strategy & War Board Games
- Fantasy Board Games
- Sports Board Games
- Other Board Games
- Distribution Channel Market Insights (2023-2029)
- Offline
- Online
CHAPTER – 3: Global Board Games Market Prospects & Opportunities
- Global Board Games Market Drivers
- Global Board Games Market Trends
- Global Board Games Market Constraints
CHAPTER – 4: Global Board Games Market Overview
- Global Board Games Market - Competitive Landscape
- Global Board Games Market - Key Players
- Global Board Games Market - Key Company Profiles
CHAPTER – 5: Appendix
- Research Methodology
- Abbreviations
- Arizton
Select a license type that suits your business needs
Single User Licence
- Report accessible by one user only
- Free 10% or 3 days of customization
- Free post-sale service assistance
- Continuous support through email
5 User Licence
- Report accessible by 5 users within the organization
- Free 15% or 4.5 days of customization
- Continuous support through email and telephone
- Free analyst hour
- Free Upgrade: If an updated report published within 180 days of purchase, you will get the revised report free of charge
Corporate Licence
- Free Datasheet worth $1500
- Report accessible by the entire organization
- Free 20% or 6 days of customization
- Free post-sale service assistance
- Continuous support through email and telephone
- Direct access to lead analysts
- Free analyst hour
- Free Upgrade: If an updated report published within 180 days of purchase, you will get the revised report free of charge
Datasheet Licence
- Report accessible by 1 user only
- Free 15% or 32 hours of customization
- Free post-sale service assistance
- Direct access to lead analysts
Frequently Asked Questions
How big is the global board games market?
What is the growth rate of the global board games market?
What are the key drivers of the global board games market?
Which region dominates the global board games market?
Who are the major players in the global board games market?