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THE GLOBAL FILM AND EPISODIC VFX MARKET SIZE IS EXPECTED TO REACH USD 9.91 BILLION BY 2028 FROM USD 5.15 BILLION IN 2022, GROWING AT A CAGR OF 11.54% DURING THE FORECAST PERIOD.
The Film And Episodic VFX Market Size, Share, & Trends Analysis Report By
- Technology: CGI (Computer Generated Imagery), Compositing, and Motion Capture
- Usage: Film (Theatrical and Digital), Digital Episodic, and TV Episodic and Film
- Geography: North America, Europe, APAC, Latin America, and Middle East & Africa
Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast 2023–2028
This report includes market data points, ranging from trend
analyses to market estimates & forecasts that you can customize
FILM AND EPISODIC VFX MARKET REPORT SCOPE
REPORT ATTRIBUTE | DETAILS |
---|---|
Market Size (2028) | USD 9.91 Billion |
Market Size (2022) | USD 5.15 Billion |
CAGR (2022-2028) | 11.54% |
Base Year | 2022 |
FORECAST YEAR | 2023-2028 |
SEGMENTS BY | Technology, Usage, and Geography |
GEOGRAPHIC ANALYSIS | North America, Europe, APAC, Latin America, and Middle East & Africa |
KEY PLAYERS | DNEG, Weta FX, Framestore, Technicolor Creative Studios, and Industrial Light & Magic |
MARKET INSIGHTS
The global film and episodic VFX market size crossed USD 5.15 billion in 2022 and is expected to reach USD 9.91 billion by 2028, growing at a CAGR of 11.54% during the forecast period. The ongoing mergers & acquisitions, and partnerships by vendors in the industry enable vendors to expand their VFX portfolio, expand across various platforms, and enter new markets, thereby enhancing the company's customer base. Further, the U.S. became the leading country globally in the film and episodic VFX market in 2022. Due to the continuous development in VFX technology, growth in streaming content and episodic fare becoming more cinematic based on quality, there is a high-quality VFX in film and series content. There is an increasing demand for VFX artists due to the surging film and episodic VFX content and the gradual ascension of Augmented Reality (AR) and Virtual Reality (VR). Such factors have increased the demand for skilled artists and the work of VFX studios from Vancouver to London to Mumbai. Also, several locations' financial incentives have helped globalize the VFX industry.
MARKET TRENDS & DRIVERS
Rising Penetration of OTT Platforms
Owing to the increasing demand for binge-watch content such as web series, films, and documentaries from audiences, coupled with shooting constraints in the filmmaking industry, there has been a massive demand for VFX content from the OTT industry. These platforms are widely accepted and appreciated for their ease of usage and personalized approach. Affordability is also one of the key factors. The surge in demand for online content influenced the requirement for VFX. About 70% of consumers have a subscription to at least one of the OTT platforms, and more than 45% subscribe to two or more OTT services.
Rising Penetration of the VFX & Animation Industry
The growing fondness for adult animation and VFX projects and the proliferation of new animation styles over the last half of the decade have driven a new acceptance of VFX and animation. Consumers across the world are highly interested in engaging in high-definition visual experiences. With realistic animation and engaging visual effects, moviegoers want high-quality productions. Therefore, studios are integrating more animation and VFX shots into their films and series. Consumers consume more immersive content through multiple channels, including ultra-high-definition TVs, smartphones, tablets, and head-mounted devices. Due to the increasing internet penetration and access to multimedia devices, customers are increasingly spending time streaming digital content. For animation and VFX, streaming video is the fastest-growing distribution channel. This growth can be ascribed to the exponential rise in the number of online video viewers across the globe and further propelling the film and episodic VFX market.
INDUSTRY RESTRAINTS
Shortage of Skilled VFX Artists
The demand for skilled talent in the VFX industry has been increasing for several years and is expected to increase during the forecast period. VFX is a demanding, competitive, yet rewarding industry that allows artists to travel worldwide to complete freelance and project-based work. The shortage of VFX artists hinders film and episodic VFX market growth as there is an imperative need for talent in the VFX studio. Therefore, this shortage of skilled personnel presents a situation where some studios either lose out on work completely or miss deadlines.
SEGMENTATION INSIGHTS
INSIGHTS BY TECHNOLOGY
The global film and episodic VFX market by technology is segmented as CGI (Computer Generated Imagery), Compositing, and Motion Capture. CGI (Computer Generated Imagery) has dominated the global film and episodic market with several movies, from drama to blockbusters. CGI uses computer graphics in art and media, including 2D or 3D animations, renderings, or objects. The type of art media can be a television program, film, simulation, or video game. CGI can be used in films, varying from science fiction epics to quiet, intimate dramas. Presently CGI has gained higher popularity as it is used in every field of education and learning. Architects and engineers use CGI in the form of architectural maps, 3D models, blueprints, and others. CGI technology in film & episodic includes 3D models of monsters, people, explosions, buildings, cars, and other things. Then these 3D models are put in a live-action scenario, for example, an explosion of a car blown up or a monster attacking a city.
INSIGHTS BY USAGE
The film (theatrical and digital) usage segment is expected to hold the highest global film and episodic VFX market share and is growing at a CAGR of 14.09% during the forecast period. This segment includes the VFX used to design digital and theatrical films. Over the last 20 years, there has been huge innovation and progress in VFX films. Visual effects are essential in movie production, mainly in Hollywood blockbusters. It enables the filmmakers to add a sense of scale to the experience. The recent increase in computer-generated imagery (CGI) development and popularity has transformed how visual effects are created in films. Commonly used VFX in films involves creature creations, fire, explosions, and the destruction of objects. Avatar: The Way of the Water, one of the films that made use of VFX in 2022, has designed some next-level VFX for this sequel to James Cameron's Avatar, mainly in the realm of underwater performance capture, performance capture, and the rendering of realistic above and below-water imagery.
GEOGRAPHICAL ANALYSIS
North America dominated the global film and episodic VFX market in 2022. The demand for film and episodic VFX contests remains at an all-time high in the U.S. and Canada. The high adoption of android and iOS devices across the region and better connectivity infrastructure contribute to the region's high share in the global market. The high bandwidth offered with the launch of 5G connectivity increased the popularity of watching films & series across the region.
Europe's film and episodic VFX market was valued at USD 1.4 billion in 2022. Europe followed North America, which the UK, Germany, France, Italy, and Spain led. Demand for film & episodic VFX in the European industry is growing, while upgrades and innovative offerings also drive industry growth. New media technologies have opened the European market, driving intense competition in the news space and putting traditional agencies in the financial doldrums. Hence, these agencies are diversifying the content they produce in VFX films & series to bolster the media & entertainment industry.
APAC was led by China, Japan, India, South Korea, and Australia, where film and episodic VFX are witnessing a surge in demand. China, holding a share of 38.12% in 2022, is leading the film and episodic VFX market in APAC. The availability of data packs at a lower cost across the region is increasing the number of viewers, leading to expanding the region’s film and episodic VFX market. India has one of the lowest mobile data costs across the APAC region and offers significant growth opportunities to film & episodic VFX players.
COMPETITIVE LANDSCAPE
DNEG, Weta FX, Framestore, Technicolor Creative Studios, and Industrial Light & Magic are the key companies in the global film and episodic VFX market. The presence of a large number of players in the market characterizes the global film and episodic VFX market. The rising competition is pressuring various vendors to continuously innovate their offerings with a unique value proposition to survive in the industry. The companies must invest significant money in research and development to introduce new technologies and enhance their offering. Although established players dominate the industry, there are tremendous growth opportunities for new entrants in the market. The market competition will intensify further due to the expansion of portfolios and continuous innovations. The significant growth opportunities the VFX market offers encourage more players to expand the domestic market.
As the competition in the market is growing rapidly, the demand for high-quality VFX in film & episodic is expected to gain attention during the forecast period. Hence, vendors with strong research & development capabilities are likely to enjoy an advantage concerning the development of excellent VFX films & episodic content, thereby allowing VFX developers to enjoy a competitive edge over other VFX developers in the industry.
ABOUT THE REPORT
“Glance through the film and episodic VFX market report of more than 190 pages comprising 52 tables and 69 exhibits to develop a deep understanding of the industry.”
The film and episodic VFX market is provided for the forecast years 2023 to 2028 and a base year of 2022. The market is segmented by technology, usage, and geography for the years considered. The report provides a holistic approach to the global film and episodic VFX market, enabling customers to analyze the industry thoroughly.
“For further information and clarifications on the market, analyst discussion can also be arranged at the feasibility of the client.”
SNAPSHOT
The film and episodic VFX market is expected to grow at a CAGR of 11.54% from 2022 to 2028.
The following factors are likely to contribute to the growth of the film and episodic VFX market during the forecast period:
- Rising Penetration of the VFX & Animation Industry
- Increasing Popularity Among Millennial & Gen Z Population
- Increasing Number of Internet Users and Smartphone Penetration
Base Year: 2022
Forecast Year: 2023-2028
The report considers the present scenario of the global film and episodic VFX market and its market dynamics for 2023−2028. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the industry. It also profiles and analyzes leading companies and several other prominent companies operating in the market.
Key Vendors
- DNEG
- Business Overview
- Work
- Key Strategies
- Key Strengths
- Key Opportunities
- Weta FX
- Framestore
- Technicolor Creative Studios
- Industrial Light & Magic
Other Prominent Vendors
- Rodeo FX
- Business Overview
- Work
- Scanline VFX
- Sony Pictures Imageworks
- Digital Domain
- Cinesite
- Zoic Studios
- Animal Logic
- FuseFX
- Pixomondo
- Outpost
- The Third Floor
- Method Studios
- REALTIME
- VFX Legion
- Milk
- CoSA VFX
- Whiskytree
- Worldwide FX
- Blackmagic Design Pty. Ltd.
- Absolute Post
- Luma Pictures
- Lola Visual Effects
- Freefolk
- Glassworks
- Streamland Media
Segmentation by Technology
- CGI (Computer Generated Imagery)
- Compositing
- Motion Capture
Segmentation by Usage
- Film (Theatrical and Digital)
- Digital Episodic
- TV Episodic and Film
Segmentation by Geography
- North America
- US
- Canada
- Europe
- Germany
- UK
- Italy
- France
- Spain
- APAC
- China
- Japan
- India
- South Korea
- Australia
- Latin America
- Brazil
- Mexico
- Middle East & Africa
- GCC
- South Africa
Frequently Asked Questions
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EXHIBIT 1 SEGMENTATION OF GLOBAL FILM & EPISODIC VFX MARKET
EXHIBIT 2 MARKET SIZE CALCULATION APPROACH 2022
EXHIBIT 3 GLOBAL FILM & EPISODIC VFX MARKET 2023 & 2028 (REVENUE) ($ MILLION)
EXHIBIT 4 CAGR COMPARISON BY GEOGRAPHY 2022–2028
EXHIBIT 5 KEY PLAYERS IN GLOBAL FILM & EPISODIC VFX MARKET
EXHIBIT 6 OVERVIEW OF GLOBAL FILM & EPISODIC VFX MARKET
EXHIBIT 7 SOFTWARE USED FOR FILM & EPISODIC VFX
EXHIBIT 8 VFX PROCESS FLOW
EXHIBIT 9 VIRTUAL PRODUCTION LIFECYCLE
EXHIBIT 10 KEY CRITERIA FOR DECIDING VFX PARTNERS
EXHIBIT 11 IMPACT OF RISING PENETRATION OF OTT PLATFORMS
EXHIBIT 12 OTT STATISTICS 2022
EXHIBIT 13 LEADING OTT PLATFORMS BY NUMBER OF SUBSCRIBERS ACROSS THE GLOBE 2022 (MILLION)
EXHIBIT 14 IMPACT OF INCREASING PENETRATION OF 5G NETWORK
EXHIBIT 15 IMPACT OF GROWING ADOPTION OF AR & VR TECHNOLOGY
EXHIBIT 16 IMPACT OF RISING PENETRATION OF VFX & ANIMATION INDUSTRY
EXHIBIT 17 IMPACT OF INCREASING POPULARITY AMONG MILLENNIAL & GEN Z POPULATIONS
EXHIBIT 18 REGION-WISE MILLENNIAL POPULATION 2021 (MILLION)
EXHIBIT 19 IMPACT OF INCREASING NUMBER OF INTERNET USERS AND SMARTPHONE PENETRATION
EXHIBIT 20 ADOPTION AND USE OF CONNECTED DEVICES AND SERVICES
EXHIBIT 21 IMPACT OF SHORTAGE OF SKILLED VFX ARTISTS
EXHIBIT 22 IMPACT OF HIGHLY COMPETITIVE MARKETPLACE
EXHIBIT 23 GLOBAL FILM & EPISODIC VFX MARKET BY GEOGRAPHY: INCREMENTAL GROWTH
EXHIBIT 24 GLOBAL FILM & EPISODIC VFX MARKET 2022–2028 ($ MILLION)
EXHIBIT 25 FIVE FORCES ANALYSIS 2022
EXHIBIT 26 COMPOSITING TECHNIQUES
EXHIBIT 27 SOME FAMOUS MOTION CAPTURE TECHNOLOGY CHARACTERS
EXHIBIT 28 INCREMENTAL GROWTH BY USAGE 2022 & 2028
EXHIBIT 29 OVERVIEW OF GLOBAL FILM & EPISODIC VFX MARKET BY USAGE
EXHIBIT 30 GLOBAL FILM (THEATRICAL AND DIGITAL) VFX MARKET 2022–2028 ($ MILLION)
EXHIBIT 31 GLOBAL DIGITAL EPISODIC VFX MARKET 2022–2028 ($ MILLION)
EXHIBIT 32 GLOBAL TV EPISODIC AND FILM VFX MARKET 2022–2028 ($ MILLION)
EXHIBIT 33 INCREMENTAL GROWTH BY GEOGRAPHY 2022 & 2028
EXHIBIT 34 REGION-WISE OVERVIEW OF FILM & EPISODIC VFX MARKET
EXHIBIT 35 OVERVIEW OF NORTH AMERICA FILM & EPISODIC VFX MARKET
EXHIBIT 36 FILM & EPISODIC VFX MARKET IN NORTH AMERICA 2022–2028 ($ MILLION)
EXHIBIT 37 INCREMENTAL GROWTH IN NORTH AMERICA 2022 & 2028
EXHIBIT 38 US HOME/MOBILE ENTERTAINMENT MARKET BY SUBSCRIPTION ($ BILLION)
EXHIBIT 39 US ONLINE VIEWS & TRANSACTIONS (BILLIONS)
EXHIBIT 40 FILM & EPISODIC VFX MARKET IN US 2022–2028 ($ MILLION)
EXHIBIT 41 FILM & EPISODIC VFX MARKET IN CANADA 2022–2028 ($ MILLION)
EXHIBIT 42 OVERVIEW OF EUROPE FILM & EPISODIC VFX MARKET
EXHIBIT 43 FILM & EPISODIC VFX MARKET IN EUROPE 2022–2028 ($ MILLION)
EXHIBIT 44 INCREMENTAL GROWTH IN EUROPE 2022 & 2028
EXHIBIT 45 FILM & EPISODIC VFX MARKET IN UK 2022–2028 ($ MILLION)
EXHIBIT 46 FILM & EPISODIC VFX MARKET IN GERMANY 2022–2028 ($ MILLION)
EXHIBIT 47 FILM & EPISODIC VFX MARKET IN FRANCE 2022–2028 ($ MILLION)
EXHIBIT 48 FILM & EPISODIC VFX MARKET IN ITALY 2022–2028 ($ MILLION)
EXHIBIT 49 FILM & EPISODIC VFX MARKET IN SPAIN 2022–2028 ($ MILLION)
EXHIBIT 50 OVERVIEW OF APAC FILM & EPISODIC VFX MARKET
EXHIBIT 51 FILM & EPISODIC VFX MARKET IN APAC 2022–2028 ($ MILLION)
EXHIBIT 52 INCREMENTAL GROWTH IN APAC 2022 & 2028
EXHIBIT 53 FILM & EPISODIC VFX MARKET IN CHINA 2022–2028 ($ MILLION)
EXHIBIT 54 FILM & EPISODIC VFX MARKET IN JAPAN 2022–2028 ($ MILLION)
EXHIBIT 55 FILM & EPISODIC VFX MARKET IN INDIA 2022–2028 ($ MILLION)
EXHIBIT 56 FILM & EPISODIC VFX MARKET IN SOUTH KOREA 2022–2028 ($ MILLION)
EXHIBIT 57 FILM & EPISODIC VFX MARKET IN AUSTRALIA 2022–2028 ($ MILLION)
EXHIBIT 58 OVERVIEW OF LATIN AMERICA FILM & EPISODIC VFX MARKET
EXHIBIT 59 FILM & EPISODIC VFX MARKET IN LATIN AMERICA 2022–2028 ($ MILLION)
EXHIBIT 60 INCREMENTAL GROWTH IN LATIN AMERICA 2022 & 2028
EXHIBIT 61 FILM & EPISODIC VFX MARKET IN BRAZIL 2022–2028 ($ MILLION)
EXHIBIT 62 FILM & EPISODIC VFX MARKET IN MEXICO 2022–2028 ($ MILLION)
EXHIBIT 63 OVERVIEW OF MIDDLE EAST & AFRICA FILM & EPISODIC VFX MARKET
EXHIBIT 64 FILM & EPISODIC VFX MARKET IN MIDDLE EAST & AFRICA 2022–2028 ($ MILLION)
EXHIBIT 65 INCREMENTAL GROWTH IN MIDDLE EAST & AFRICA 2022 & 2028
EXHIBIT 66 FILM & EPISODIC VFX MARKET IN GCC 2022–2028 ($ MILLION)
EXHIBIT 67 FILM & EPISODIC VFX MARKET IN SOUTH AFRICA 2022–2028 ($ MILLION)
EXHIBIT 68 HIERARCHY IN VFX INDUSTRY
LIST OF TABLES
TABLE 1 KEY CAVEATS
TABLE 2 CURRENCY CONVERSION 2015−2022
TABLE 3 GLOBAL FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 4 GLOBAL FILM (THEATRICAL AND DIGITAL) VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)
TABLE 5 GLOBAL DIGITAL EPISODIC VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)
TABLE 6 GLOBAL TV EPISODIC AND FILM VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)
TABLE 7 GLOBAL FILM & EPISODIC VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)
TABLE 8 NORTH AMERICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 9 FILM & EPISODIC PROJECTS BY VFX SUPERVISORS
TABLE 10 EUROPE FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 11 APAC FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 12 LATIN AMERICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 13 MIDDLE EAST & AFRICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 14 DNEG: MAJOR WORK
TABLE 15 WETA FX: MAJOR WORK
TABLE 16 FRAMESTORE: MAJOR WORK
TABLE 17 TECHNICOLOR CREATIVE STUDIOS: MAJOR PRODUCT OFFERINGS
TABLE 18 INDUSTRIAL LIGHT & MAGIC: MAJOR WORK
TABLE 19 RODEO FX: WORK
TABLE 20 SCANLINE VFX: WORK
TABLE 21 SONY PICTURES IMAGEWORKS: WORK
TABLE 22 DIGITAL DOMAIN: WORK
TABLE 23 CINESITE: WORK
TABLE 24 ZOIC STUDIOS: WORK
TABLE 25 ANIMAL LOGIC: WORK
TABLE 26 FUSEFX: WORK
TABLE 27 PIXOMONDO: WORK
TABLE 28 OUTPOST: WORK
TABLE 29 THE THIRD FLOOR: WORK
TABLE 30 METHOD STUDIOS: WORK
TABLE 31 REALTIME: WORK
TABLE 32 VFX LEGION: WORK
TABLE 33 MILK: WORK
TABLE 34 COSA VFX: WORK
TABLE 35 WHISKYTREE: WORK
TABLE 36 WORLDWIDE FX: WORK
TABLE 37 BLACKMAGICDESIGN: WORK
TABLE 38 ABSOLUTE POST: WORK
TABLE 39 LUMA PICTURES: WORK
TABLE 40 LOLA VISUAL EFFECTS: WORK
TABLE 41 FREEFOLK: WORK
TABLE 42 GLASSWORKS: WORK
TABLE 43 STREAMLAND MEDIA: WORK
TABLE 44 GLOBAL FILM & EPISODIC VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)
TABLE 45 NORTH AMERICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 46 EUROPE FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 47 APAC FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 48 LATIN AMERICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 49 MIDDLE EAST & AFRICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 50 GLOBAL FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)
TABLE 51 GLOBAL FILM (THEATRICAL AND DIGITAL) VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)
TABLE 52 GLOBAL DIGITAL EPISODIC VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)
TABLE 53 GLOBAL TV EPISODIC AND FILM VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)
1 RESEARCH METHODOLOGY
2 RESEARCH OBJECTIVES
3 RESEARCH PROCESS
4 SCOPE & COVERAGE
4.1 MARKET DEFINITION
4.1.1 INCLUSIONS
4.1.2 EXCLUSIONS
4.1.3 MARKET ESTIMATION CAVEATS
4.2 BASE YEAR
4.3 SCOPE OF THE STUDY
4.4 MARKET SEGMENTATION
4.4.1 MARKET SEGMENTATION BY USAGE
4.4.2 MARKET SEGMENTATION BY TECHNOLOGY
4.4.3 MARKET SEGMENTATION BY GEOGRAPHY
5 REPORT ASSUMPTIONS & CAVEATS
5.1 KEY CAVEATS
5.2 CURRENCY CONVERSION
5.3 MARKET DERIVATION
6 PREMIUM INSIGHTS
6.1 MARKET OVERVIEW
6.2 MARKET DYNAMICS: KEY TRENDS, DRIVERS, AND RESTRAINTS
6.2.1 MARKET TRENDS
6.2.2 MARKET ENABLERS
6.2.3 MARKET RESTRAINTS
6.3 SEGMENT ANALYSIS
6.4 GEOGRAPHICAL ANALYSIS
6.5 COMPETITIVE LANDSCAPE
7 MARKET AT A GLANCE
8 INTRODUCTION
8.1 OVERVIEW
8.2 EXPONENTIAL EVOLUTION OF VFX INDUSTRY
8.3 BUDDING TRENDS IN VFX INDUSTRY
8.4 SOFTWARE USED FOR VFX
8.5 IMPACT OF VFX ON ENTERTAINMENT INDUSTRY
8.6 VFX TECHNOLOGIES
8.7 VFX SERVICE PROVIDERS
9 MARKET OPPORTUNITIES & TRENDS
9.1 RISING PENETRATION OF OTT PLATFORMS
9.2 INCREASING PENETRATION OF 5G NETWORK
9.3 GROWING ADOPTION OF AR & VR TECHNOLOGY
10 MARKET GROWTH ENABLERS
10.1 RISING PENETRATION OF VFX & ANIMATION INDUSTRY
10.2 INCREASING POPULARITY AMONG MILLENNIAL & GEN Z POPULATIONS
10.3 INCREASING NUMBER OF INTERNET USERS AND SMARTPHONE PENETRATION
11 MARKET RESTRAINTS
11.1 SHORTAGE OF SKILLED VFX ARTISTS
11.2 HIGHLY COMPETITIVE MARKETPLACE
12 MARKET LANDSCAPE
12.1 MARKET SIZE & FORECAST
12.2 FIVE FORCES ANALYSIS
12.2.1 THREAT OF NEW ENTRANTS
12.2.2 BARGAINING POWER OF SUPPLIERS
12.2.3 BARGAINING POWER OF BUYERS
12.2.4 THREAT OF SUBSTITUTES
12.2.5 COMPETITIVE RIVALRY
13 TECHNOLOGY
13.1 MARKET OVERVIEW
13.2 CGI
13.2.1 MARKET OVERVIEW
13.3 COMPOSITING
13.3.1 MARKET OVERVIEW
13.4 MOTION CAPTURE
13.4.1 MARKET OVERVIEW
14 USAGE
14.1 MARKET SNAPSHOT & GROWTH ENGINE
14.2 MARKET OVERVIEW
14.3 FILM (THEATRICAL AND DIGITAL)
14.3.1 MARKET SIZE & FORECAST
14.3.2 MARKET BY GEOGRAPHY
14.4 DIGITAL EPISODIC
14.4.1 MARKET SIZE & FORECAST
14.4.2 MARKET BY GEOGRAPHY
14.5 TV EPISODIC AND FILM
14.5.1 MARKET SIZE & FORECAST
14.5.2 MARKET BY GEOGRAPHY
15 GEOGRAPHY
15.1 MARKET SNAPSHOT & GROWTH ENGINE
15.2 GEOGRAPHIC OVERVIEW
16 NORTH AMERICA
16.1 MARKET SIZE & FORECAST
16.2 USAGE
16.2.1 MARKET SIZE & FORECAST
16.3 KEY COUNTRIES
16.3.1 US: MARKET SIZE & FORECAST
16.3.2 CANADA: MARKET SIZE & FORECAST
17 EUROPE
17.1 MARKET SIZE & FORECAST
17.2 USAGE
17.2.1 MARKET SIZE & FORECAST
17.3 KEY COUNTRIES
17.3.1 UK: MARKET SIZE & FORECAST
17.3.2 GERMANY: MARKET SIZE & FORECAST
17.3.3 FRANCE: MARKET SIZE & FORECAST
17.3.4 ITALY: MARKET SIZE & FORECAST
17.3.5 SPAIN: MARKET SIZE & FORECAST
18 APAC
18.1 MARKET SIZE & FORECAST
18.2 USAGE
18.2.1 MARKET SIZE & FORECAST
18.3 KEY COUNTRIES
18.3.1 CHINA: MARKET SIZE & FORECAST
18.3.2 JAPAN: MARKET SIZE & FORECAST
18.3.3 INDIA: MARKET SIZE & FORECAST
18.3.4 SOUTH KOREA: MARKET SIZE & FORECAST
18.3.5 AUSTRALIA: MARKET SIZE & FORECAST
19 LATIN AMERICA
19.1 MARKET SIZE & FORECAST
19.2 USAGE
19.2.1 MARKET SIZE & FORECAST
19.3 KEY COUNTRIES
19.3.1 BRAZIL: MARKET SIZE & FORECAST
19.3.2 MEXICO: MARKET SIZE & FORECAST
20 MIDDLE EAST & AFRICA
20.1 MARKET SIZE & FORECAST
20.2 USAGE
20.2.1 MARKET SIZE & FORECAST
20.3 KEY COUNTRIES
20.3.1 GCC: MARKET SIZE & FORECAST
20.3.2 SOUTH AFRICA: MARKET SIZE & FORECAST
21 COMPETITIVE LANDSCAPE
21.1 COMPETITION OVERVIEW
22 KEY COMPANY PROFILES
22.1 DNEG
22.1.1 BUSINESS OVERVIEW
22.1.2 WORK
22.1.3 KEY STRATEGIES
22.1.4 KEY STRENGTHS
22.1.5 KEY OPPORTUNITIES
22.2 WETA FX
22.2.1 BUSINESS OVERVIEW
22.2.2 WORK
22.2.3 KEY STRATEGIES
22.2.4 KEY STRENGTHS
22.2.5 KEY OPPORTUNITIES
22.3 FRAMESTORE
22.3.1 BUSINESS OVERVIEW
22.3.2 WORK
22.3.3 KEY STRATEGIES
22.3.4 KEY STRENGTHS
22.3.5 KEY OPPORTUNITIES
22.4 TECHNICOLOR CREATIVE STUDIOS
22.4.1 BUSINESS OVERVIEW
22.4.2 PRODUCT OFFERINGS
22.4.3 KEY STRATEGIES
22.4.4 KEY STRENGTHS
22.4.5 KEY OPPORTUNITIES
22.5 INDUSTRIAL LIGHT & MAGIC
22.5.1 BUSINESS OVERVIEW
22.5.2 WORK
22.5.3 KEY STRATEGIES
22.5.4 KEY STRENGTHS
22.5.5 KEY OPPORTUNITIES
23 OTHER PROMINENT VENDORS
23.1 RODEO FX
23.1.1 BUSINESS OVERVIEW
23.1.2 WORK
23.2 SCANLINE VFX
23.2.1 BUSINESS OVERVIEW
23.2.2 WORK
23.3 SONY PICTURES IMAGEWORKS
23.3.1 BUSINESS OVERVIEW
23.3.2 WORK
23.4 DIGITAL DOMAIN
23.4.1 BUSINESS OVERVIEW
23.4.2 WORK
23.5 CINESITE
23.5.1 BUSINESS OVERVIEW
23.5.2 WORK
23.6 ZOIC STUDIOS
23.6.1 BUSINESS OVERVIEW
23.6.2 WORK
23.7 ANIMAL LOGIC
23.7.1 BUSINESS OVERVIEW
23.7.2 WORK
23.8 FUSEFX
23.8.1 BUSINESS OVERVIEW
23.8.2 WORK
23.9 PIXOMONDO
23.9.1 BUSINESS OVERVIEW
23.9.2 WORK
23.10 OUTPOST
23.10.1 BUSINESS OVERVIEW
23.10.2 WORK
23.11 THE THIRD FLOOR
23.11.1 BUSINESS OVERVIEW
23.11.2 WORK
23.12 METHOD STUDIOS
23.12.1 BUSINESS OVERVIEW
23.12.2 WORK
23.13 REALTIME
23.13.1 BUSINESS OVERVIEW
23.13.2 WORK
23.14 VFX LEGION
23.14.1 BUSINESS OVERVIEW
23.14.2 WORK
23.15 MILK
23.15.1 BUSINESS OVERVIEW
23.15.2 WORK
23.16 COSA VFX
23.16.1 BUSINESS OVERVIEW
23.16.2 WORK
23.17 WHISKYTREE
23.17.1 BUSINESS OVERVIEW
23.17.2 WORK
23.18 WORLDWIDE FX
23.18.1 BUSINESS OVERVIEW
23.18.2 WORK
23.19 BLACKMAGICDESIGN
23.19.1 BUSINESS OVERVIEW
23.19.2 WORK
23.2 ABSOLUTE POST
23.20.1 BUSINESS OVERVIEW
23.20.2 WORK
23.21 LUMA PICTURES
23.21.1 BUSINESS OVERVIEW
23.21.2 WORK
23.22 LOLA VISUAL EFFECTS
23.22.1 BUSINESS OVERVIEW
23.22.2 WORK
23.23 FREEFOLK
23.23.1 BUSINESS OVERVIEW
23.23.2 WORK
23.24 GLASSWORKS
23.24.1 BUSINESS OVERVIEW
23.24.2 WORK
23.25 STREAMLAND MEDIA
23.25.1 BUSINESS OVERVIEW
23.25.2 WORK
24 REPORT SUMMARY
24.1 KEY TAKEAWAYS
24.2 STRATEGIC RECOMMENDATIONS
25 QUANTITATIVE SUMMARY
25.1 MARKET BY GEOGRAPHY
25.2 NORTH AMERICA
25.2.1 USAGE
25.3 EUROPE
25.3.1 USAGE
25.4 APAC
25.4.1 USAGE
25.5 LATIN AMERICA
25.5.1 USAGE
25.6 MIDDLE EAST & AFRICA
25.6.1 USAGE
25.7 USAGE
25.7.1 FILM (THEATRICAL AND DIGITAL)
25.7.2 DIGITAL EPISODIC
25.7.3 TV EPISODIC AND FILM
26 APPENDIX
26.1 ABBREVIATIONS
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- Report accessible by 1 user only
- Free 15% or 32 hours of customization
- Free post-sale service assistance
- Direct access to lead analysts
Frequently Asked Questions
How big is the film and episodic VFX market?
What is the growth rate of the film and episodic VFX market?
Who are the key players in the global film and episodic VFX market?
What are the key driving factors in the film and episodic VFX market?
Which region dominates the global film and episodic VFX market?