Film And Episodic VFX Market - Global Outlook & Forecast 2023-2028

208 pages

53 tables

68 charts

5 region

16 countries

30 company

3 segments

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THE GLOBAL FILM AND EPISODIC VFX MARKET SIZE IS EXPECTED TO REACH USD 9.91 BILLION BY 2028 FROM USD 5.15 BILLION IN 2022, GROWING AT A CAGR OF 11.54% DURING THE FORECAST PERIOD.

The Film And Episodic VFX Market Size, Share, & Trends Analysis Report By

  • Technology: CGI (Computer Generated Imagery), Compositing, and Motion Capture
  • Usage: Film (Theatrical and Digital), Digital Episodic, and TV Episodic and Film
  • Geography: North America, Europe, APAC, Latin America, and Middle East & Africa

Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast 2023–2028

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FILM AND EPISODIC VFX MARKET REPORT SCOPE

REPORT ATTRIBUTEDETAILS
Market Size (2028)USD 9.91 Billion
Market Size (2022)USD 5.15 Billion
CAGR (2022-2028)11.54%
Base Year2022
FORECAST YEAR2023-2028
SEGMENTS BYTechnology, Usage, and Geography
GEOGRAPHIC ANALYSISNorth America, Europe, APAC, Latin America, and Middle East & Africa
KEY PLAYERSDNEG, Weta FX, Framestore, Technicolor Creative Studios, and Industrial Light & Magic
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MARKET INSIGHTS

The global film and episodic VFX market size crossed USD 5.15 billion in 2022 and is expected to reach USD 9.91 billion by 2028, growing at a CAGR of 11.54% during the forecast period. The ongoing mergers & acquisitions, and partnerships by vendors in the industry enable vendors to expand their VFX portfolio, expand across various platforms, and enter new markets, thereby enhancing the company's customer base. Further, the U.S. became the leading country globally in the film and episodic VFX market in 2022. Due to the continuous development in VFX technology, growth in streaming content and episodic fare becoming more cinematic based on quality, there is a high-quality VFX in film and series content. There is an increasing demand for VFX artists due to the surging film and episodic VFX content and the gradual ascension of Augmented Reality (AR) and Virtual Reality (VR). Such factors have increased the demand for skilled artists and the work of VFX studios from Vancouver to London to Mumbai. Also, several locations' financial incentives have helped globalize the VFX industry.

MARKET TRENDS & DRIVERS

Rising Penetration of OTT Platforms
Owing to the increasing demand for binge-watch content such as web series, films, and documentaries from audiences, coupled with shooting constraints in the filmmaking industry, there has been a massive demand for VFX content from the OTT industry. These platforms are widely accepted and appreciated for their ease of usage and personalized approach. Affordability is also one of the key factors. The surge in demand for online content influenced the requirement for VFX. About 70% of consumers have a subscription to at least one of the OTT platforms, and more than 45% subscribe to two or more OTT services.

Rising Penetration of the VFX & Animation Industry
The growing fondness for adult animation and VFX projects and the proliferation of new animation styles over the last half of the decade have driven a new acceptance of VFX and animation. Consumers across the world are highly interested in engaging in high-definition visual experiences. With realistic animation and engaging visual effects, moviegoers want high-quality productions. Therefore, studios are integrating more animation and VFX shots into their films and series. Consumers consume more immersive content through multiple channels, including ultra-high-definition TVs, smartphones, tablets, and head-mounted devices. Due to the increasing internet penetration and access to multimedia devices, customers are increasingly spending time streaming digital content. For animation and VFX, streaming video is the fastest-growing distribution channel. This growth can be ascribed to the exponential rise in the number of online video viewers across the globe and further propelling the film and episodic VFX market.

INDUSTRY RESTRAINTS

Shortage of Skilled VFX Artists
The demand for skilled talent in the VFX industry has been increasing for several years and is expected to increase during the forecast period. VFX is a demanding, competitive, yet rewarding industry that allows artists to travel worldwide to complete freelance and project-based work. The shortage of VFX artists hinders film and episodic VFX market growth as there is an imperative need for talent in the VFX studio. Therefore, this shortage of skilled personnel presents a situation where some studios either lose out on work completely or miss deadlines.

SEGMENTATION INSIGHTS

INSIGHTS BY TECHNOLOGY
The global film and episodic VFX market by technology is segmented as CGI (Computer Generated Imagery), Compositing, and Motion Capture. CGI (Computer Generated Imagery) has dominated the global film and episodic market with several movies, from drama to blockbusters. CGI uses computer graphics in art and media, including 2D or 3D animations, renderings, or objects. The type of art media can be a television program, film, simulation, or video game. CGI can be used in films, varying from science fiction epics to quiet, intimate dramas. Presently CGI has gained higher popularity as it is used in every field of education and learning. Architects and engineers use CGI in the form of architectural maps, 3D models, blueprints, and others. CGI technology in film & episodic includes 3D models of monsters, people, explosions, buildings, cars, and other things. Then these 3D models are put in a live-action scenario, for example, an explosion of a car blown up or a monster attacking a city.

INSIGHTS BY USAGE

The film (theatrical and digital) usage segment is expected to hold the highest global film and episodic VFX market share and is growing at a CAGR of 14.09% during the forecast period. This segment includes the VFX used to design digital and theatrical films. Over the last 20 years, there has been huge innovation and progress in VFX films. Visual effects are essential in movie production, mainly in Hollywood blockbusters. It enables the filmmakers to add a sense of scale to the experience. The recent increase in computer-generated imagery (CGI) development and popularity has transformed how visual effects are created in films. Commonly used VFX in films involves creature creations, fire, explosions, and the destruction of objects. Avatar: The Way of the Water, one of the films that made use of VFX in 2022, has designed some next-level VFX for this sequel to James Cameron's Avatar, mainly in the realm of underwater performance capture, performance capture, and the rendering of realistic above and below-water imagery.

GEOGRAPHICAL ANALYSIS

North America dominated the global film and episodic VFX market in 2022. The demand for film and episodic VFX contests remains at an all-time high in the U.S. and Canada. The high adoption of android and iOS devices across the region and better connectivity infrastructure contribute to the region's high share in the global market. The high bandwidth offered with the launch of 5G connectivity increased the popularity of watching films & series across the region.

Europe's film and episodic VFX market was valued at USD 1.4 billion in 2022. Europe followed North America, which the UK, Germany, France, Italy, and Spain led. Demand for film & episodic VFX in the European industry is growing, while upgrades and innovative offerings also drive industry growth. New media technologies have opened the European market, driving intense competition in the news space and putting traditional agencies in the financial doldrums. Hence, these agencies are diversifying the content they produce in VFX films & series to bolster the media & entertainment industry.

APAC was led by China, Japan, India, South Korea, and Australia, where film and episodic VFX are witnessing a surge in demand. China, holding a share of 38.12% in 2022, is leading the film and episodic VFX market in APAC. The availability of data packs at a lower cost across the region is increasing the number of viewers, leading to expanding the region’s film and episodic VFX market. India has one of the lowest mobile data costs across the APAC region and offers significant growth opportunities to film & episodic VFX players.

COMPETITIVE LANDSCAPE

DNEG, Weta FX, Framestore, Technicolor Creative Studios, and Industrial Light & Magic are the key companies in the global film and episodic VFX market. The presence of a large number of players in the market characterizes the global film and episodic VFX market. The rising competition is pressuring various vendors to continuously innovate their offerings with a unique value proposition to survive in the industry. The companies must invest significant money in research and development to introduce new technologies and enhance their offering. Although established players dominate the industry, there are tremendous growth opportunities for new entrants in the market. The market competition will intensify further due to the expansion of portfolios and continuous innovations. The significant growth opportunities the VFX market offers encourage more players to expand the domestic market.

As the competition in the market is growing rapidly, the demand for high-quality VFX in film & episodic is expected to gain attention during the forecast period. Hence, vendors with strong research & development capabilities are likely to enjoy an advantage concerning the development of excellent VFX films & episodic content, thereby allowing VFX developers to enjoy a competitive edge over other VFX developers in the industry.

ABOUT THE REPORT

“Glance through the film and episodic VFX market report of more than 190 pages comprising 52 tables and 69 exhibits to develop a deep understanding of the industry.”

The film and episodic VFX market is provided for the forecast years 2023 to 2028 and a base year of 2022. The market is segmented by technology, usage, and geography for the years considered. The report provides a holistic approach to the global film and episodic VFX market, enabling customers to analyze the industry thoroughly.

“For further information and clarifications on the market, analyst discussion can also be arranged at the feasibility of the client.”

SNAPSHOT

The film and episodic VFX market is expected to grow at a CAGR of 11.54% from 2022 to 2028.

The following factors are likely to contribute to the growth of the film and episodic VFX market during the forecast period:

  • Rising Penetration of the VFX & Animation Industry
  • Increasing Popularity Among Millennial & Gen Z Population
  • Increasing Number of Internet Users and Smartphone Penetration

Base Year: 2022

Forecast Year: 2023-2028

The report considers the present scenario of the global film and episodic VFX market and its market dynamics for 2023−2028. It covers a detailed overview of several market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the industry. It also profiles and analyzes leading companies and several other prominent companies operating in the market.

Key Vendors

  • DNEG
    • Business Overview
    • Work
    • Key Strategies
    • Key Strengths
    • Key Opportunities
  • Weta FX
  • Framestore
  • Technicolor Creative Studios
  • Industrial Light & Magic

Other Prominent Vendors

  1. Rodeo FX
    • Business Overview
    • Work
  2. Scanline VFX
  3. Sony Pictures Imageworks
  4. Digital Domain
  5. Cinesite
  6. Zoic Studios
  7. Animal Logic
  8. FuseFX
  9. Pixomondo
  10. Outpost
  11. The Third Floor
  12. Method Studios
  13. REALTIME
  14. VFX Legion
  15. Milk
  16. CoSA VFX
  17. Whiskytree
  18. Worldwide FX
  19. Blackmagic Design Pty. Ltd.
  20. Absolute Post
  21. Luma Pictures
  22. Lola Visual Effects
  23. Freefolk
  24. Glassworks
  25. Streamland Media

Segmentation by Technology

  • CGI (Computer Generated Imagery)
  • Compositing
  • Motion Capture

Segmentation by Usage

  • Film (Theatrical and Digital)
  • Digital Episodic
  • TV Episodic and Film

Segmentation by Geography

  • North America
    • US
    • Canada
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
  • Latin America
    • Brazil
    • Mexico
  • Middle East & Africa
    • GCC
    • South Africa

Frequently Asked Questions

How big is the film and episodic VFX market?

The global film and episodic VFX market size was valued at USD 5.15 billion in 2022 and is expected to reach USD 9.91 billion by 2028.

What is the growth rate of the film and episodic VFX market?

The film and episodic VFX market share is expected to grow at a CAGR of 11.54% from 2022 to 2028.

Who are the key players in the global film and episodic VFX market?

DNEG, Weta FX, Framestore, Technicolor Creative Studios, and Industrial Light & Magic are the key players in the global film and episodic VFX market.

What are the key driving factors in the film and episodic VFX market?

Rising OTT platform penetration, increasing 5G networks, and growing AR & VR technology adoption are significant factors driving the film & episodic VFX market.

Which region dominates the global film and episodic VFX market?

North America dominated the global film and episodic VFX market share, accounting for 35.45% in 2022.

EXHIBIT 1 SEGMENTATION OF GLOBAL FILM & EPISODIC VFX MARKET

EXHIBIT 2 MARKET SIZE CALCULATION APPROACH 2022

EXHIBIT 3 GLOBAL FILM & EPISODIC VFX MARKET 2023 & 2028 (REVENUE) ($ MILLION)

EXHIBIT 4 CAGR COMPARISON BY GEOGRAPHY 2022–2028

EXHIBIT 5 KEY PLAYERS IN GLOBAL FILM & EPISODIC VFX MARKET

EXHIBIT 6 OVERVIEW OF GLOBAL FILM & EPISODIC VFX MARKET

EXHIBIT 7 SOFTWARE USED FOR FILM & EPISODIC VFX

EXHIBIT 8 VFX PROCESS FLOW

EXHIBIT 9 VIRTUAL PRODUCTION LIFECYCLE

EXHIBIT 10 KEY CRITERIA FOR DECIDING VFX PARTNERS

EXHIBIT 11 IMPACT OF RISING PENETRATION OF OTT PLATFORMS

EXHIBIT 12 OTT STATISTICS 2022

EXHIBIT 13 LEADING OTT PLATFORMS BY NUMBER OF SUBSCRIBERS ACROSS THE GLOBE 2022 (MILLION)

EXHIBIT 14 IMPACT OF INCREASING PENETRATION OF 5G NETWORK

EXHIBIT 15 IMPACT OF GROWING ADOPTION OF AR & VR TECHNOLOGY

EXHIBIT 16 IMPACT OF RISING PENETRATION OF VFX & ANIMATION INDUSTRY

EXHIBIT 17 IMPACT OF INCREASING POPULARITY AMONG MILLENNIAL & GEN Z POPULATIONS

EXHIBIT 18 REGION-WISE MILLENNIAL POPULATION 2021 (MILLION)

EXHIBIT 19 IMPACT OF INCREASING NUMBER OF INTERNET USERS AND SMARTPHONE PENETRATION

EXHIBIT 20 ADOPTION AND USE OF CONNECTED DEVICES AND SERVICES

EXHIBIT 21 IMPACT OF SHORTAGE OF SKILLED VFX ARTISTS

EXHIBIT 22 IMPACT OF HIGHLY COMPETITIVE MARKETPLACE

EXHIBIT 23 GLOBAL FILM & EPISODIC VFX MARKET BY GEOGRAPHY: INCREMENTAL GROWTH

EXHIBIT 24 GLOBAL FILM & EPISODIC VFX MARKET 2022–2028 ($ MILLION)

EXHIBIT 25 FIVE FORCES ANALYSIS 2022

EXHIBIT 26 COMPOSITING TECHNIQUES

EXHIBIT 27 SOME FAMOUS MOTION CAPTURE TECHNOLOGY CHARACTERS

EXHIBIT 28 INCREMENTAL GROWTH BY USAGE 2022 & 2028

EXHIBIT 29 OVERVIEW OF GLOBAL FILM & EPISODIC VFX MARKET BY USAGE

EXHIBIT 30 GLOBAL FILM (THEATRICAL AND DIGITAL) VFX MARKET 2022–2028 ($ MILLION)

EXHIBIT 31 GLOBAL DIGITAL EPISODIC VFX MARKET 2022–2028 ($ MILLION)

EXHIBIT 32 GLOBAL TV EPISODIC AND FILM VFX MARKET 2022–2028 ($ MILLION)

EXHIBIT 33 INCREMENTAL GROWTH BY GEOGRAPHY 2022 & 2028

EXHIBIT 34 REGION-WISE OVERVIEW OF FILM & EPISODIC VFX MARKET

EXHIBIT 35 OVERVIEW OF NORTH AMERICA FILM & EPISODIC VFX MARKET

EXHIBIT 36 FILM & EPISODIC VFX MARKET IN NORTH AMERICA 2022–2028 ($ MILLION)

EXHIBIT 37 INCREMENTAL GROWTH IN NORTH AMERICA 2022 & 2028

EXHIBIT 38 US HOME/MOBILE ENTERTAINMENT MARKET BY SUBSCRIPTION ($ BILLION)

EXHIBIT 39 US ONLINE VIEWS & TRANSACTIONS (BILLIONS)

EXHIBIT 40 FILM & EPISODIC VFX MARKET IN US 2022–2028 ($ MILLION)

EXHIBIT 41 FILM & EPISODIC VFX MARKET IN CANADA 2022–2028 ($ MILLION)

EXHIBIT 42 OVERVIEW OF EUROPE FILM & EPISODIC VFX MARKET

EXHIBIT 43 FILM & EPISODIC VFX MARKET IN EUROPE 2022–2028 ($ MILLION)

EXHIBIT 44 INCREMENTAL GROWTH IN EUROPE 2022 & 2028

EXHIBIT 45 FILM & EPISODIC VFX MARKET IN UK 2022–2028 ($ MILLION)

EXHIBIT 46 FILM & EPISODIC VFX MARKET IN GERMANY 2022–2028 ($ MILLION)

EXHIBIT 47 FILM & EPISODIC VFX MARKET IN FRANCE 2022–2028 ($ MILLION)

EXHIBIT 48 FILM & EPISODIC VFX MARKET IN ITALY 2022–2028 ($ MILLION)

EXHIBIT 49 FILM & EPISODIC VFX MARKET IN SPAIN 2022–2028 ($ MILLION)

EXHIBIT 50 OVERVIEW OF APAC FILM & EPISODIC VFX MARKET

EXHIBIT 51 FILM & EPISODIC VFX MARKET IN APAC 2022–2028 ($ MILLION)

EXHIBIT 52 INCREMENTAL GROWTH IN APAC 2022 & 2028

EXHIBIT 53 FILM & EPISODIC VFX MARKET IN CHINA 2022–2028 ($ MILLION)

EXHIBIT 54 FILM & EPISODIC VFX MARKET IN JAPAN 2022–2028 ($ MILLION)

EXHIBIT 55 FILM & EPISODIC VFX MARKET IN INDIA 2022–2028 ($ MILLION)

EXHIBIT 56 FILM & EPISODIC VFX MARKET IN SOUTH KOREA 2022–2028 ($ MILLION)

EXHIBIT 57 FILM & EPISODIC VFX MARKET IN AUSTRALIA 2022–2028 ($ MILLION)

EXHIBIT 58 OVERVIEW OF LATIN AMERICA FILM & EPISODIC VFX MARKET

EXHIBIT 59 FILM & EPISODIC VFX MARKET IN LATIN AMERICA 2022–2028 ($ MILLION)

EXHIBIT 60 INCREMENTAL GROWTH IN LATIN AMERICA 2022 & 2028

EXHIBIT 61 FILM & EPISODIC VFX MARKET IN BRAZIL 2022–2028 ($ MILLION)

EXHIBIT 62 FILM & EPISODIC VFX MARKET IN MEXICO 2022–2028 ($ MILLION)

EXHIBIT 63 OVERVIEW OF MIDDLE EAST & AFRICA FILM & EPISODIC VFX MARKET

EXHIBIT 64 FILM & EPISODIC VFX MARKET IN MIDDLE EAST & AFRICA 2022–2028 ($ MILLION)

EXHIBIT 65 INCREMENTAL GROWTH IN MIDDLE EAST & AFRICA 2022 & 2028

EXHIBIT 66 FILM & EPISODIC VFX MARKET IN GCC 2022–2028 ($ MILLION)

EXHIBIT 67 FILM & EPISODIC VFX MARKET IN SOUTH AFRICA 2022–2028 ($ MILLION)

EXHIBIT 68 HIERARCHY IN VFX INDUSTRY

 

 

LIST OF TABLES

TABLE 1 KEY CAVEATS

TABLE 2 CURRENCY CONVERSION 2015−2022

TABLE 3 GLOBAL FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 4 GLOBAL FILM (THEATRICAL AND DIGITAL) VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)

TABLE 5 GLOBAL DIGITAL EPISODIC VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)

TABLE 6 GLOBAL TV EPISODIC AND FILM VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)

TABLE 7 GLOBAL FILM & EPISODIC VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)

TABLE 8 NORTH AMERICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 9 FILM & EPISODIC PROJECTS BY VFX SUPERVISORS

TABLE 10 EUROPE FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 11 APAC FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 12 LATIN AMERICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 13 MIDDLE EAST & AFRICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 14 DNEG: MAJOR WORK

TABLE 15 WETA FX: MAJOR WORK

TABLE 16 FRAMESTORE: MAJOR WORK

TABLE 17 TECHNICOLOR CREATIVE STUDIOS: MAJOR PRODUCT OFFERINGS

TABLE 18 INDUSTRIAL LIGHT & MAGIC: MAJOR WORK

TABLE 19 RODEO FX: WORK

TABLE 20 SCANLINE VFX: WORK

TABLE 21 SONY PICTURES IMAGEWORKS: WORK

TABLE 22 DIGITAL DOMAIN: WORK

TABLE 23 CINESITE: WORK

TABLE 24 ZOIC STUDIOS: WORK

TABLE 25 ANIMAL LOGIC: WORK

TABLE 26 FUSEFX: WORK

TABLE 27 PIXOMONDO: WORK

TABLE 28 OUTPOST: WORK

TABLE 29 THE THIRD FLOOR: WORK

TABLE 30 METHOD STUDIOS: WORK

TABLE 31 REALTIME: WORK

TABLE 32 VFX LEGION: WORK

TABLE 33 MILK: WORK

TABLE 34 COSA VFX: WORK

TABLE 35 WHISKYTREE: WORK

TABLE 36 WORLDWIDE FX: WORK

TABLE 37 BLACKMAGICDESIGN: WORK

TABLE 38 ABSOLUTE POST: WORK

TABLE 39 LUMA PICTURES: WORK

TABLE 40 LOLA VISUAL EFFECTS: WORK

TABLE 41 FREEFOLK: WORK

TABLE 42 GLASSWORKS: WORK

TABLE 43 STREAMLAND MEDIA: WORK

TABLE 44 GLOBAL FILM & EPISODIC VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)

TABLE 45 NORTH AMERICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 46 EUROPE FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 47 APAC FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 48 LATIN AMERICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 49 MIDDLE EAST & AFRICA FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 50 GLOBAL FILM & EPISODIC VFX MARKET BY USAGE 2022–2028 ($ MILLION)

TABLE 51 GLOBAL FILM (THEATRICAL AND DIGITAL) VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)

TABLE 52 GLOBAL DIGITAL EPISODIC VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)

TABLE 53 GLOBAL TV EPISODIC AND FILM VFX MARKET BY GEOGRAPHY 2022–2028 ($ MILLION)

1 RESEARCH METHODOLOGY

2 RESEARCH OBJECTIVES

3 RESEARCH PROCESS

 

4 SCOPE & COVERAGE

4.1 MARKET DEFINITION

4.1.1 INCLUSIONS

4.1.2 EXCLUSIONS

4.1.3 MARKET ESTIMATION CAVEATS

4.2 BASE YEAR

4.3 SCOPE OF THE STUDY

4.4 MARKET SEGMENTATION

4.4.1 MARKET SEGMENTATION BY USAGE

4.4.2 MARKET SEGMENTATION BY TECHNOLOGY

4.4.3 MARKET SEGMENTATION BY GEOGRAPHY

 

5 REPORT ASSUMPTIONS & CAVEATS

5.1 KEY CAVEATS

5.2 CURRENCY CONVERSION

5.3 MARKET DERIVATION

 

6 PREMIUM INSIGHTS

6.1 MARKET OVERVIEW

6.2 MARKET DYNAMICS: KEY TRENDS, DRIVERS, AND RESTRAINTS

6.2.1 MARKET TRENDS

6.2.2 MARKET ENABLERS

6.2.3 MARKET RESTRAINTS

6.3 SEGMENT ANALYSIS

6.4 GEOGRAPHICAL ANALYSIS

6.5 COMPETITIVE LANDSCAPE

 

7 MARKET AT A GLANCE

8 INTRODUCTION

8.1 OVERVIEW

8.2 EXPONENTIAL EVOLUTION OF VFX INDUSTRY

8.3 BUDDING TRENDS IN VFX INDUSTRY

8.4 SOFTWARE USED FOR VFX

8.5 IMPACT OF VFX ON ENTERTAINMENT INDUSTRY

8.6 VFX TECHNOLOGIES

8.7 VFX SERVICE PROVIDERS

 

9 MARKET OPPORTUNITIES & TRENDS

9.1 RISING PENETRATION OF OTT PLATFORMS

9.2 INCREASING PENETRATION OF 5G NETWORK

9.3 GROWING ADOPTION OF AR & VR TECHNOLOGY

 

10 MARKET GROWTH ENABLERS

10.1 RISING PENETRATION OF VFX & ANIMATION INDUSTRY

10.2 INCREASING POPULARITY AMONG MILLENNIAL & GEN Z POPULATIONS

10.3 INCREASING NUMBER OF INTERNET USERS AND SMARTPHONE PENETRATION

 

11 MARKET RESTRAINTS

11.1 SHORTAGE OF SKILLED VFX ARTISTS

11.2 HIGHLY COMPETITIVE MARKETPLACE

 

12 MARKET LANDSCAPE

12.1 MARKET SIZE & FORECAST

12.2 FIVE FORCES ANALYSIS

12.2.1 THREAT OF NEW ENTRANTS

12.2.2 BARGAINING POWER OF SUPPLIERS

12.2.3 BARGAINING POWER OF BUYERS

12.2.4 THREAT OF SUBSTITUTES

12.2.5 COMPETITIVE RIVALRY

 

13 TECHNOLOGY

13.1 MARKET OVERVIEW

13.2 CGI

13.2.1 MARKET OVERVIEW

13.3 COMPOSITING

13.3.1 MARKET OVERVIEW

13.4 MOTION CAPTURE

13.4.1 MARKET OVERVIEW

 

14 USAGE

14.1 MARKET SNAPSHOT & GROWTH ENGINE

14.2 MARKET OVERVIEW

14.3 FILM (THEATRICAL AND DIGITAL)

14.3.1 MARKET SIZE & FORECAST

14.3.2 MARKET BY GEOGRAPHY

14.4 DIGITAL EPISODIC

14.4.1 MARKET SIZE & FORECAST

14.4.2 MARKET BY GEOGRAPHY

14.5 TV EPISODIC AND FILM

14.5.1 MARKET SIZE & FORECAST

14.5.2 MARKET BY GEOGRAPHY

 

15 GEOGRAPHY

15.1 MARKET SNAPSHOT & GROWTH ENGINE

15.2 GEOGRAPHIC OVERVIEW

 

16 NORTH AMERICA

16.1 MARKET SIZE & FORECAST

16.2 USAGE

16.2.1 MARKET SIZE & FORECAST

16.3 KEY COUNTRIES

16.3.1 US: MARKET SIZE & FORECAST

16.3.2 CANADA: MARKET SIZE & FORECAST

 

17 EUROPE

17.1 MARKET SIZE & FORECAST

17.2 USAGE

17.2.1 MARKET SIZE & FORECAST

17.3 KEY COUNTRIES

17.3.1 UK: MARKET SIZE & FORECAST

17.3.2 GERMANY: MARKET SIZE & FORECAST

17.3.3 FRANCE: MARKET SIZE & FORECAST

17.3.4 ITALY: MARKET SIZE & FORECAST

17.3.5 SPAIN: MARKET SIZE & FORECAST

 

18 APAC

18.1 MARKET SIZE & FORECAST

18.2 USAGE

18.2.1 MARKET SIZE & FORECAST

18.3 KEY COUNTRIES

18.3.1 CHINA: MARKET SIZE & FORECAST

18.3.2 JAPAN: MARKET SIZE & FORECAST

18.3.3 INDIA: MARKET SIZE & FORECAST

18.3.4 SOUTH KOREA: MARKET SIZE & FORECAST

18.3.5 AUSTRALIA: MARKET SIZE & FORECAST

 

19 LATIN AMERICA

19.1 MARKET SIZE & FORECAST

19.2 USAGE

19.2.1 MARKET SIZE & FORECAST

19.3 KEY COUNTRIES

19.3.1 BRAZIL: MARKET SIZE & FORECAST

19.3.2 MEXICO: MARKET SIZE & FORECAST

 

20 MIDDLE EAST & AFRICA

20.1 MARKET SIZE & FORECAST

20.2 USAGE

20.2.1 MARKET SIZE & FORECAST

20.3 KEY COUNTRIES

20.3.1 GCC: MARKET SIZE & FORECAST

20.3.2 SOUTH AFRICA: MARKET SIZE & FORECAST

 

21 COMPETITIVE LANDSCAPE

21.1 COMPETITION OVERVIEW

 

22 KEY COMPANY PROFILES

22.1 DNEG

22.1.1 BUSINESS OVERVIEW

22.1.2 WORK

22.1.3 KEY STRATEGIES

22.1.4 KEY STRENGTHS

22.1.5 KEY OPPORTUNITIES

22.2 WETA FX

22.2.1 BUSINESS OVERVIEW

22.2.2 WORK

22.2.3 KEY STRATEGIES

22.2.4 KEY STRENGTHS

22.2.5 KEY OPPORTUNITIES

22.3 FRAMESTORE

22.3.1 BUSINESS OVERVIEW

22.3.2 WORK

22.3.3 KEY STRATEGIES

22.3.4 KEY STRENGTHS

22.3.5 KEY OPPORTUNITIES

22.4 TECHNICOLOR CREATIVE STUDIOS

22.4.1 BUSINESS OVERVIEW

22.4.2 PRODUCT OFFERINGS

22.4.3 KEY STRATEGIES

22.4.4 KEY STRENGTHS

22.4.5 KEY OPPORTUNITIES

22.5 INDUSTRIAL LIGHT & MAGIC

22.5.1 BUSINESS OVERVIEW

22.5.2 WORK

22.5.3 KEY STRATEGIES

22.5.4 KEY STRENGTHS

22.5.5 KEY OPPORTUNITIES

 

23 OTHER PROMINENT VENDORS

23.1 RODEO FX

23.1.1 BUSINESS OVERVIEW

23.1.2 WORK

23.2 SCANLINE VFX

23.2.1 BUSINESS OVERVIEW

23.2.2 WORK

23.3 SONY PICTURES IMAGEWORKS

23.3.1 BUSINESS OVERVIEW

23.3.2 WORK

23.4 DIGITAL DOMAIN

23.4.1 BUSINESS OVERVIEW

23.4.2 WORK

23.5 CINESITE

23.5.1 BUSINESS OVERVIEW

23.5.2 WORK

23.6 ZOIC STUDIOS

23.6.1 BUSINESS OVERVIEW

23.6.2 WORK

23.7 ANIMAL LOGIC

23.7.1 BUSINESS OVERVIEW

23.7.2 WORK

23.8 FUSEFX

23.8.1 BUSINESS OVERVIEW

23.8.2 WORK

23.9 PIXOMONDO

23.9.1 BUSINESS OVERVIEW

23.9.2 WORK

23.10 OUTPOST

23.10.1 BUSINESS OVERVIEW

23.10.2 WORK

23.11 THE THIRD FLOOR

23.11.1 BUSINESS OVERVIEW

23.11.2 WORK

23.12 METHOD STUDIOS

23.12.1 BUSINESS OVERVIEW

23.12.2 WORK

23.13 REALTIME

23.13.1 BUSINESS OVERVIEW

23.13.2 WORK

23.14 VFX LEGION

23.14.1 BUSINESS OVERVIEW

23.14.2 WORK

23.15 MILK

23.15.1 BUSINESS OVERVIEW

23.15.2 WORK

23.16 COSA VFX

23.16.1 BUSINESS OVERVIEW

23.16.2 WORK

23.17 WHISKYTREE

23.17.1 BUSINESS OVERVIEW

23.17.2 WORK

23.18 WORLDWIDE FX

23.18.1 BUSINESS OVERVIEW

23.18.2 WORK

23.19 BLACKMAGICDESIGN

23.19.1 BUSINESS OVERVIEW

23.19.2 WORK

23.2 ABSOLUTE POST

23.20.1 BUSINESS OVERVIEW

23.20.2 WORK

23.21 LUMA PICTURES

23.21.1 BUSINESS OVERVIEW

23.21.2 WORK

23.22 LOLA VISUAL EFFECTS

23.22.1 BUSINESS OVERVIEW

23.22.2 WORK

23.23 FREEFOLK

23.23.1 BUSINESS OVERVIEW

23.23.2 WORK

23.24 GLASSWORKS

23.24.1 BUSINESS OVERVIEW

23.24.2 WORK

23.25 STREAMLAND MEDIA

23.25.1 BUSINESS OVERVIEW

23.25.2 WORK

 

24 REPORT SUMMARY

24.1 KEY TAKEAWAYS

24.2 STRATEGIC RECOMMENDATIONS

 

25 QUANTITATIVE SUMMARY

25.1 MARKET BY GEOGRAPHY

25.2 NORTH AMERICA

25.2.1 USAGE

25.3 EUROPE

25.3.1 USAGE

25.4 APAC

25.4.1 USAGE

25.5 LATIN AMERICA

25.5.1 USAGE

25.6 MIDDLE EAST & AFRICA

25.6.1 USAGE

25.7 USAGE

25.7.1 FILM (THEATRICAL AND DIGITAL)

25.7.2 DIGITAL EPISODIC

25.7.3 TV EPISODIC AND FILM

 

26 APPENDIX

26.1 ABBREVIATIONS

 

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Frequently Asked Questions

How big is the film and episodic VFX market?

The global film and episodic VFX market size was valued at USD 5.15 billion in 2022 and is expected to reach USD 9.91 billion by 2028.

What is the growth rate of the film and episodic VFX market?

The film and episodic VFX market share is expected to grow at a CAGR of 11.54% from 2022 to 2028.

Who are the key players in the global film and episodic VFX market?

DNEG, Weta FX, Framestore, Technicolor Creative Studios, and Industrial Light & Magic are the key players in the global film and episodic VFX market.

What are the key driving factors in the film and episodic VFX market?

Rising OTT platform penetration, increasing 5G networks, and growing AR & VR technology adoption are significant factors driving the film & episodic VFX market.

Which region dominates the global film and episodic VFX market?

North America dominated the global film and episodic VFX market share, accounting for 35.45% in 2022.